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MPL

Improve MJCF import, to allow reading of friction parameters, including spinning and rolling friction, with some rudimentary 'default class' support. Tweak VRGloveSimulatorMain to work better with MPL/mpl2.xml hand.

9 лет назад
Quadrotor

data: add license files (mostly copied from the URDF files)

8 лет назад
differential

data: add license files (mostly copied from the URDF files)

8 лет назад
dinnerware

add yapf style and apply yapf to format all Python files This recreates pull request #2192

7 лет назад
gripper

don't use empty frame for pose in sdf files use hint for clang that if (0) is intentional

5 лет назад
heightmaps

copy/move heightfield files around (part of pybullet_data) prepare for heightfield support in pybullet (first step, needs a bit more)

7 лет назад
humanoid

add humanoid/nao.urdf (BSD license)

10 лет назад
husky

data: add license files (mostly copied from the URDF files)

8 лет назад
jenga

Change URDF xml version from "0.0" to "1.0"

8 лет назад
kitchens

don't use empty frame for pose in sdf files use hint for clang that if (0) is intentional

5 лет назад
kiva_shelf

fix sdf warning

8 лет назад
kuka_iiwa

don't use empty frame for pose in sdf files use hint for clang that if (0) is intentional

5 лет назад
kuka_lwr

data: add license files (mostly copied from the URDF files)

8 лет назад
lego

Change URDF xml version from "0.0" to "1.0"

8 лет назад
mjcf

data: add license files (mostly copied from the URDF files)

8 лет назад
quadruped

add yapf style and apply yapf to format all Python files This recreates pull request #2192

7 лет назад
racecar

data: add license files (mostly copied from the URDF files)

8 лет назад
reduced_beam

Revert "Revert "Reduced Deformable Model""

4 года назад
reduced_cube

Revert "Revert "Reduced Deformable Model""

4 года назад
reduced_torus

Revert "Revert "Reduced Deformable Model""

4 года назад
roboschool

data: add license files (mostly copied from the URDF files)

8 лет назад
table

fix colors in URDF file

7 лет назад
table_square

Change URDF xml version from "0.0" to "1.0"

8 лет назад
threecubes

don't use empty frame for pose in sdf files use hint for clang that if (0) is intentional

5 лет назад
torus

* add textured models of ball.vtk (obj/mtl) and torus (obj/mtl) and cloth. 1) allow to render deformables in 'getCameraImage', for TinyRenderer (tested OK) and EGL (untested) 2) allow to have textures for deformables. See deformable_ball.py, deformable_anchor.py and deformable_torus.py for examples 3) deformables: allow to request simulation mesh data (even if there is a render mesh) See deformable_anchor.py for an example usage data = p.getMeshData(clothId, -1, flags=p.MESH_DATA_SIMULATION_MESH) 4) fix deletion of deformables, thanks to Fychuyan, https://github.com/bulletphysics/bullet3/pull/3048 5) allow to enable and disable double-sided rendering, p.changeVisualShape(objectUid, linkIndex, flags=p.VISUAL_SHAPE_DOUBLE_SIDED) 6) fix GripperGraspExample, model not found 7) Fix deformable anchor not attaching to multibody with object unique id of 0 8) Fix issue with assignment of unique ids in TinyRenderer/EGL renderer (always use broadphase uid) 9) Avoid crash/issue of simulation with pinned vertices (mass 0) in btDeformableBackwardEulerObjective::applyExplicitForce 10) Store uv/normal in btSoftBody::RenderNode to allow textured meshes 11) (uncomment in btSoftBodyHelpers.cpp): dump vertices and indices in obj wavefront format, when loading a VTK file, for quicker creation of a (textured) surface mesh 12) allow interpolateRenderMesh also for old position-based soft bodies (not only the shiny new FEM deformables) 13) fix a few premake targets 14) update build_visual_studio_vr_pybullet_double_cmake.bat so it suits c:\python37 and installs locally for local install of Bullet, see also this example https://github.com/erwincoumans/hello_bullet_cmake

6 лет назад
toys

Change URDF xml version from "0.0" to "1.0"

8 лет назад
tray

add nicer meshes to kuka_with_gripper.sdf and add kuka_with_gripper2.sdf that can rotate without messing up IK fix tray/tray_textured4.obj and tray/tray.urdf fix kuka_with_cube.py allow both IK /end-effector control and joint-space control in kuka environment, use 1./240. sec. step and 150 solver iter bump up pybullet to 1.1.7

9 лет назад
wav

add more tinyaudio preparation, some test wav files, play sound on collision events. Will expose this in the C-API to pick wav files and collision threshold levels etc. Use the premake --audio flag to try it out. The TinyAudio example in the ExampleBrowser works on Mac, Linux and Windows, you can play notes by pressing keys.

9 лет назад
widowx

Added manually converted widowx.urdf from https://github.com/RobotnikAutomation/widowx_arm Added simple pybullet file in Bullet/examples/pybullet/examples/widows.py (preliminary, both URDF and py file needs more work to be useful) https://github.com/RobotnikAutomation/widowx_arm/blob/master/widowx_arm_description/package.xml See also http://www.trossenrobotics.com/widowxrobotarm

9 лет назад
32006GPUAABBs.txt

add the option to load a set of AABB's from a file, see PairBench You can use the following command-line arguments: App_Bullet*.exe --selected_demo=10 --cl_platform=1 --pair_benchmark_file=64006GPUAABBs.txt --benchmark

13 лет назад
64006GPUAABBs.txt

add the option to load a set of AABB's from a file, see PairBench You can use the following command-line arguments: App_Bullet*.exe --selected_demo=10 --cl_platform=1 --pair_benchmark_file=64006GPUAABBs.txt --benchmark

13 лет назад
Base_1.urdf

valerolab

6 лет назад
Base_2.urdf

valerolab

6 лет назад
BspDemo.bsp

add BspDemo.bsp data file add sphere2.urdf move btSpatialAlgebra into LinearMath remove some warnings, introduce BT_ZERO, BT_ONE, BT_HALF as defines for 0.f/0., 1.f/1., 0.5f/0.5 respectively

11 лет назад
LICENSE.txt

data: add license files (mostly copied from the URDF files)

8 лет назад
Pendulum_Tendon_1_Cart_Rail.urdf

valerolab

6 лет назад
TwoJointRobot_w_fixedJoints.urdf

Fix pybullet.calculateInverseDynamics in the case where #dof != #joints (fixed joints). We still don't handle spherical joints in pybullet (even though the underlying inverse dynamics and forward dynamics support it) Also, add a inverse_dynamics.py example, with URDF files. Thanks to Michiel Lutter for the report and repro case! This fixes issue #1379 https://github.com/bulletphysics/bullet3/issues/1379

9 лет назад
TwoJointRobot_wo_fixedJoints.urdf

Fix pybullet.calculateInverseDynamics in the case where #dof != #joints (fixed joints). We still don't handle spherical joints in pybullet (even though the underlying inverse dynamics and forward dynamics support it) Also, add a inverse_dynamics.py example, with URDF files. Thanks to Michiel Lutter for the report and repro case! This fixes issue #1379 https://github.com/bulletphysics/bullet3/issues/1379

9 лет назад
ball.mtl

* add textured models of ball.vtk (obj/mtl) and torus (obj/mtl) and cloth. 1) allow to render deformables in 'getCameraImage', for TinyRenderer (tested OK) and EGL (untested) 2) allow to have textures for deformables. See deformable_ball.py, deformable_anchor.py and deformable_torus.py for examples 3) deformables: allow to request simulation mesh data (even if there is a render mesh) See deformable_anchor.py for an example usage data = p.getMeshData(clothId, -1, flags=p.MESH_DATA_SIMULATION_MESH) 4) fix deletion of deformables, thanks to Fychuyan, https://github.com/bulletphysics/bullet3/pull/3048 5) allow to enable and disable double-sided rendering, p.changeVisualShape(objectUid, linkIndex, flags=p.VISUAL_SHAPE_DOUBLE_SIDED) 6) fix GripperGraspExample, model not found 7) Fix deformable anchor not attaching to multibody with object unique id of 0 8) Fix issue with assignment of unique ids in TinyRenderer/EGL renderer (always use broadphase uid) 9) Avoid crash/issue of simulation with pinned vertices (mass 0) in btDeformableBackwardEulerObjective::applyExplicitForce 10) Store uv/normal in btSoftBody::RenderNode to allow textured meshes 11) (uncomment in btSoftBodyHelpers.cpp): dump vertices and indices in obj wavefront format, when loading a VTK file, for quicker creation of a (textured) surface mesh 12) allow interpolateRenderMesh also for old position-based soft bodies (not only the shiny new FEM deformables) 13) fix a few premake targets 14) update build_visual_studio_vr_pybullet_double_cmake.bat so it suits c:\python37 and installs locally for local install of Bullet, see also this example https://github.com/erwincoumans/hello_bullet_cmake

6 лет назад
ball.obj

* add textured models of ball.vtk (obj/mtl) and torus (obj/mtl) and cloth. 1) allow to render deformables in 'getCameraImage', for TinyRenderer (tested OK) and EGL (untested) 2) allow to have textures for deformables. See deformable_ball.py, deformable_anchor.py and deformable_torus.py for examples 3) deformables: allow to request simulation mesh data (even if there is a render mesh) See deformable_anchor.py for an example usage data = p.getMeshData(clothId, -1, flags=p.MESH_DATA_SIMULATION_MESH) 4) fix deletion of deformables, thanks to Fychuyan, https://github.com/bulletphysics/bullet3/pull/3048 5) allow to enable and disable double-sided rendering, p.changeVisualShape(objectUid, linkIndex, flags=p.VISUAL_SHAPE_DOUBLE_SIDED) 6) fix GripperGraspExample, model not found 7) Fix deformable anchor not attaching to multibody with object unique id of 0 8) Fix issue with assignment of unique ids in TinyRenderer/EGL renderer (always use broadphase uid) 9) Avoid crash/issue of simulation with pinned vertices (mass 0) in btDeformableBackwardEulerObjective::applyExplicitForce 10) Store uv/normal in btSoftBody::RenderNode to allow textured meshes 11) (uncomment in btSoftBodyHelpers.cpp): dump vertices and indices in obj wavefront format, when loading a VTK file, for quicker creation of a (textured) surface mesh 12) allow interpolateRenderMesh also for old position-based soft bodies (not only the shiny new FEM deformables) 13) fix a few premake targets 14) update build_visual_studio_vr_pybullet_double_cmake.bat so it suits c:\python37 and installs locally for local install of Bullet, see also this example https://github.com/erwincoumans/hello_bullet_cmake

6 лет назад
ball.vtk

add more volumetric meshes for grasping tests

7 лет назад
banana.mtl

* add textured models of ball.vtk (obj/mtl) and torus (obj/mtl) and cloth. 1) allow to render deformables in 'getCameraImage', for TinyRenderer (tested OK) and EGL (untested) 2) allow to have textures for deformables. See deformable_ball.py, deformable_anchor.py and deformable_torus.py for examples 3) deformables: allow to request simulation mesh data (even if there is a render mesh) See deformable_anchor.py for an example usage data = p.getMeshData(clothId, -1, flags=p.MESH_DATA_SIMULATION_MESH) 4) fix deletion of deformables, thanks to Fychuyan, https://github.com/bulletphysics/bullet3/pull/3048 5) allow to enable and disable double-sided rendering, p.changeVisualShape(objectUid, linkIndex, flags=p.VISUAL_SHAPE_DOUBLE_SIDED) 6) fix GripperGraspExample, model not found 7) Fix deformable anchor not attaching to multibody with object unique id of 0 8) Fix issue with assignment of unique ids in TinyRenderer/EGL renderer (always use broadphase uid) 9) Avoid crash/issue of simulation with pinned vertices (mass 0) in btDeformableBackwardEulerObjective::applyExplicitForce 10) Store uv/normal in btSoftBody::RenderNode to allow textured meshes 11) (uncomment in btSoftBodyHelpers.cpp): dump vertices and indices in obj wavefront format, when loading a VTK file, for quicker creation of a (textured) surface mesh 12) allow interpolateRenderMesh also for old position-based soft bodies (not only the shiny new FEM deformables) 13) fix a few premake targets 14) update build_visual_studio_vr_pybullet_double_cmake.bat so it suits c:\python37 and installs locally for local install of Bullet, see also this example https://github.com/erwincoumans/hello_bullet_cmake

6 лет назад
banana.obj

* add textured models of ball.vtk (obj/mtl) and torus (obj/mtl) and cloth. 1) allow to render deformables in 'getCameraImage', for TinyRenderer (tested OK) and EGL (untested) 2) allow to have textures for deformables. See deformable_ball.py, deformable_anchor.py and deformable_torus.py for examples 3) deformables: allow to request simulation mesh data (even if there is a render mesh) See deformable_anchor.py for an example usage data = p.getMeshData(clothId, -1, flags=p.MESH_DATA_SIMULATION_MESH) 4) fix deletion of deformables, thanks to Fychuyan, https://github.com/bulletphysics/bullet3/pull/3048 5) allow to enable and disable double-sided rendering, p.changeVisualShape(objectUid, linkIndex, flags=p.VISUAL_SHAPE_DOUBLE_SIDED) 6) fix GripperGraspExample, model not found 7) Fix deformable anchor not attaching to multibody with object unique id of 0 8) Fix issue with assignment of unique ids in TinyRenderer/EGL renderer (always use broadphase uid) 9) Avoid crash/issue of simulation with pinned vertices (mass 0) in btDeformableBackwardEulerObjective::applyExplicitForce 10) Store uv/normal in btSoftBody::RenderNode to allow textured meshes 11) (uncomment in btSoftBodyHelpers.cpp): dump vertices and indices in obj wavefront format, when loading a VTK file, for quicker creation of a (textured) surface mesh 12) allow interpolateRenderMesh also for old position-based soft bodies (not only the shiny new FEM deformables) 13) fix a few premake targets 14) update build_visual_studio_vr_pybullet_double_cmake.bat so it suits c:\python37 and installs locally for local install of Bullet, see also this example https://github.com/erwincoumans/hello_bullet_cmake

6 лет назад
banana.png

* add textured models of ball.vtk (obj/mtl) and torus (obj/mtl) and cloth. 1) allow to render deformables in 'getCameraImage', for TinyRenderer (tested OK) and EGL (untested) 2) allow to have textures for deformables. See deformable_ball.py, deformable_anchor.py and deformable_torus.py for examples 3) deformables: allow to request simulation mesh data (even if there is a render mesh) See deformable_anchor.py for an example usage data = p.getMeshData(clothId, -1, flags=p.MESH_DATA_SIMULATION_MESH) 4) fix deletion of deformables, thanks to Fychuyan, https://github.com/bulletphysics/bullet3/pull/3048 5) allow to enable and disable double-sided rendering, p.changeVisualShape(objectUid, linkIndex, flags=p.VISUAL_SHAPE_DOUBLE_SIDED) 6) fix GripperGraspExample, model not found 7) Fix deformable anchor not attaching to multibody with object unique id of 0 8) Fix issue with assignment of unique ids in TinyRenderer/EGL renderer (always use broadphase uid) 9) Avoid crash/issue of simulation with pinned vertices (mass 0) in btDeformableBackwardEulerObjective::applyExplicitForce 10) Store uv/normal in btSoftBody::RenderNode to allow textured meshes 11) (uncomment in btSoftBodyHelpers.cpp): dump vertices and indices in obj wavefront format, when loading a VTK file, for quicker creation of a (textured) surface mesh 12) allow interpolateRenderMesh also for old position-based soft bodies (not only the shiny new FEM deformables) 13) fix a few premake targets 14) update build_visual_studio_vr_pybullet_double_cmake.bat so it suits c:\python37 and installs locally for local install of Bullet, see also this example https://github.com/erwincoumans/hello_bullet_cmake

6 лет назад
banana.vtk

add more volumetric meshes for grasping tests

7 лет назад
block.urdf

tune kuka grasp gym env (make it a bit too easy)

9 лет назад
boot.vtk

add more volumetric meshes for grasping tests

7 лет назад
bread.vtk

add more volumetric meshes for grasping tests

7 лет назад
bullet_logo.png

add basic test texture

13 лет назад
bunny.obj

Load the deformable object through obj file. Modify the demo for two way coupling between multibody and softbody.

9 лет назад
capsule.urdf

Change URDF xml version from "0.0" to "1.0"

8 лет назад
cartpole.urdf

fix very rare threading issue, let main thread compute the UID for user debug items add collision model to cartpole.urdf

9 лет назад
checker_blue.png

add husky, quadcopter and plane 100x100 meter urdf files, to prepare for a bit of robotics, machine learning and VR fun

10 лет назад
checker_grid.jpg

add a few test files for TinyRenderer software renderer

10 лет назад
checker_huge.gif

add a few test files for TinyRenderer software renderer

10 лет назад
cloth.obj

pybullet.createSoftBodyAnchor

7 лет назад
cloth_z_up.mtl

* add textured models of ball.vtk (obj/mtl) and torus (obj/mtl) and cloth. 1) allow to render deformables in 'getCameraImage', for TinyRenderer (tested OK) and EGL (untested) 2) allow to have textures for deformables. See deformable_ball.py, deformable_anchor.py and deformable_torus.py for examples 3) deformables: allow to request simulation mesh data (even if there is a render mesh) See deformable_anchor.py for an example usage data = p.getMeshData(clothId, -1, flags=p.MESH_DATA_SIMULATION_MESH) 4) fix deletion of deformables, thanks to Fychuyan, https://github.com/bulletphysics/bullet3/pull/3048 5) allow to enable and disable double-sided rendering, p.changeVisualShape(objectUid, linkIndex, flags=p.VISUAL_SHAPE_DOUBLE_SIDED) 6) fix GripperGraspExample, model not found 7) Fix deformable anchor not attaching to multibody with object unique id of 0 8) Fix issue with assignment of unique ids in TinyRenderer/EGL renderer (always use broadphase uid) 9) Avoid crash/issue of simulation with pinned vertices (mass 0) in btDeformableBackwardEulerObjective::applyExplicitForce 10) Store uv/normal in btSoftBody::RenderNode to allow textured meshes 11) (uncomment in btSoftBodyHelpers.cpp): dump vertices and indices in obj wavefront format, when loading a VTK file, for quicker creation of a (textured) surface mesh 12) allow interpolateRenderMesh also for old position-based soft bodies (not only the shiny new FEM deformables) 13) fix a few premake targets 14) update build_visual_studio_vr_pybullet_double_cmake.bat so it suits c:\python37 and installs locally for local install of Bullet, see also this example https://github.com/erwincoumans/hello_bullet_cmake

6 лет назад
cloth_z_up.obj

* add textured models of ball.vtk (obj/mtl) and torus (obj/mtl) and cloth. 1) allow to render deformables in 'getCameraImage', for TinyRenderer (tested OK) and EGL (untested) 2) allow to have textures for deformables. See deformable_ball.py, deformable_anchor.py and deformable_torus.py for examples 3) deformables: allow to request simulation mesh data (even if there is a render mesh) See deformable_anchor.py for an example usage data = p.getMeshData(clothId, -1, flags=p.MESH_DATA_SIMULATION_MESH) 4) fix deletion of deformables, thanks to Fychuyan, https://github.com/bulletphysics/bullet3/pull/3048 5) allow to enable and disable double-sided rendering, p.changeVisualShape(objectUid, linkIndex, flags=p.VISUAL_SHAPE_DOUBLE_SIDED) 6) fix GripperGraspExample, model not found 7) Fix deformable anchor not attaching to multibody with object unique id of 0 8) Fix issue with assignment of unique ids in TinyRenderer/EGL renderer (always use broadphase uid) 9) Avoid crash/issue of simulation with pinned vertices (mass 0) in btDeformableBackwardEulerObjective::applyExplicitForce 10) Store uv/normal in btSoftBody::RenderNode to allow textured meshes 11) (uncomment in btSoftBodyHelpers.cpp): dump vertices and indices in obj wavefront format, when loading a VTK file, for quicker creation of a (textured) surface mesh 12) allow interpolateRenderMesh also for old position-based soft bodies (not only the shiny new FEM deformables) 13) fix a few premake targets 14) update build_visual_studio_vr_pybullet_double_cmake.bat so it suits c:\python37 and installs locally for local install of Bullet, see also this example https://github.com/erwincoumans/hello_bullet_cmake

6 лет назад
cloth_z_up.urdf

* add textured models of ball.vtk (obj/mtl) and torus (obj/mtl) and cloth. 1) allow to render deformables in 'getCameraImage', for TinyRenderer (tested OK) and EGL (untested) 2) allow to have textures for deformables. See deformable_ball.py, deformable_anchor.py and deformable_torus.py for examples 3) deformables: allow to request simulation mesh data (even if there is a render mesh) See deformable_anchor.py for an example usage data = p.getMeshData(clothId, -1, flags=p.MESH_DATA_SIMULATION_MESH) 4) fix deletion of deformables, thanks to Fychuyan, https://github.com/bulletphysics/bullet3/pull/3048 5) allow to enable and disable double-sided rendering, p.changeVisualShape(objectUid, linkIndex, flags=p.VISUAL_SHAPE_DOUBLE_SIDED) 6) fix GripperGraspExample, model not found 7) Fix deformable anchor not attaching to multibody with object unique id of 0 8) Fix issue with assignment of unique ids in TinyRenderer/EGL renderer (always use broadphase uid) 9) Avoid crash/issue of simulation with pinned vertices (mass 0) in btDeformableBackwardEulerObjective::applyExplicitForce 10) Store uv/normal in btSoftBody::RenderNode to allow textured meshes 11) (uncomment in btSoftBodyHelpers.cpp): dump vertices and indices in obj wavefront format, when loading a VTK file, for quicker creation of a (textured) surface mesh 12) allow interpolateRenderMesh also for old position-based soft bodies (not only the shiny new FEM deformables) 13) fix a few premake targets 14) update build_visual_studio_vr_pybullet_double_cmake.bat so it suits c:\python37 and installs locally for local install of Bullet, see also this example https://github.com/erwincoumans/hello_bullet_cmake

6 лет назад
cube.mtl

Add shader for projective texture.

8 лет назад
cube.obj

Update to ZLib license for GWEN files. Note that our copy of GWEN is modified and GWEN is not under active development anymore. We plan to integrate and modify GWEN further into the Bullet Example Browser or rewrite the GUI and drop GWEN

11 лет назад
cube.png

add basic test texture

13 лет назад
cube.urdf

Change URDF xml version from "0.0" to "1.0"

8 лет назад
cube_collisionfilter.urdf

PyBullet / BulletRobotics: Implement collisionFilterPlugin, use setCollisionFilterPair to enable or disable collision detection between specific pairs of objects. Also, expose setCollisionFilterGroupMask as PyBullet API and in urdf using the tag <collision group="1" mask="2"/>. See examples/pybullet/examples/collisionFilter.py for an example. PyBullet default: Lower the warmstarting factor, for maximal coordinates rigid bodies for more stable simulation. Add btCollisionWorld::refreshBroadphaseProxy to easier recreate the broadphase proxy without adding/removing objects to the world.

8 лет назад
cube_concave.urdf

Change URDF xml version from "0.0" to "1.0"

8 лет назад
cube_convex.urdf

unsupported: expose collisionMargin to changeDynamics/getDynamicsInfo. add cube_convex.urdf for testing this collisionMargin. Test script: import pybullet as p import time p.connect(p.GUI) plane = p.loadURDF("plane_implicit.urdf") cube = p.loadURDF("cube_convex.urdf",[0,0,1]) p.setGravity(0,0,-10) while (1): p.stepSimulation() pts = p.getContactPoints() p.changeDynamics(plane,-1,collisionMargin=0.3) p.changeDynamics(cube,-1,collisionMargin=0.3) print("===================") print("cube pos=", p.getBasePositionAndOrientation(cube)[0]) print("margin=", p.getDynamicsInfo(plane,-1)[11]) #time.sleep(1./10.)

6 лет назад
cube_gripper_left.urdf

Change URDF xml version from "0.0" to "1.0"

8 лет назад
cube_gripper_right.urdf

Change URDF xml version from "0.0" to "1.0"

8 лет назад
cube_no_friction.urdf

Change URDF xml version from "0.0" to "1.0"

8 лет назад
cube_small.sdf

don't use empty frame for pose in sdf files use hint for clang that if (0) is intentional

5 лет назад
cube_small.urdf

Change URDF xml version from "0.0" to "1.0"

8 лет назад
cube_soft.urdf

Change URDF xml version from "0.0" to "1.0"

8 лет назад
ditto.vtk

add more volumetric meshes for grasping tests

7 лет назад
door.urdf

Change URDF xml version from "0.0" to "1.0"

8 лет назад
duck.dae

Added a basic COLLADA .dae importer mainly to support URDF loading (URDF can refer to COLLADA .dae or STL .stl for mesh support) It is fairly limited, only supports loading <geometry> with triangulated meshes, no material loading I will extend this with COLLADA Physics support.

12 лет назад
duck.mtl

fix pybullet.c compilation for Windows add lego.urdf, duck.urdf (optimized using VHACD convex decomposition) optimize Kiva shelf collision model (by hand, using boxes/Blender) physics timescale toggle between 1 -> 0,25 -> 0

10 лет назад
duck.obj

fix asset paths, createVisualShape.py and duck.obj

9 лет назад
duckCM.png

fix pybullet.c compilation for Windows add lego.urdf, duck.urdf (optimized using VHACD convex decomposition) optimize Kiva shelf collision model (by hand, using boxes/Blender) physics timescale toggle between 1 -> 0,25 -> 0

10 лет назад
duck_vhacd.obj

fix pybullet.c compilation for Windows add lego.urdf, duck.urdf (optimized using VHACD convex decomposition) optimize Kiva shelf collision model (by hand, using boxes/Blender) physics timescale toggle between 1 -> 0,25 -> 0

10 лет назад
duck_vhacd.urdf

Change URDF xml version from "0.0" to "1.0"

8 лет назад
example_log_vr.bin

Add an example to decode the packed button events from vr log.

9 лет назад
floor.mtl

fixes

10 лет назад
floor.obj

revert floor.obj test file, load it by default in TinyRenderer/main.cpp

10 лет назад
floor_diffuse.jpg

patch TinyRenderer so it software-renders in an OpenGL texture, for testing fix texture support: flip texture to make OpenGL happy (lower-left is origin) add path prefix to .obj loader, so materials/textures are loaded ok.

10 лет назад
floor_diffuse.tga

revert floor.obj test file, load it by default in TinyRenderer/main.cpp

10 лет назад
floor_nm_tangent.tga

patch TinyRenderer so it software-renders in an OpenGL texture, for testing fix texture support: flip texture to make OpenGL happy (lower-left is origin) add path prefix to .obj loader, so materials/textures are loaded ok.

10 лет назад
hello_world.lua

add Lua and basic Lua->C/C++ integration test, in preparation for Bullet demos setup using Lua scripts.

13 лет назад
hinge.urdf

make setJointPosMultiDof and setJointVelMultiDof argument const. add PyBullet.resetJointStateMultiDof / getJointStateMultiDof, for preliminary support for spherical and planar joints

8 лет назад
humanoid.urdf

add humanoid.urdf, converted from mjcf using pybullet_utils.urdfEditor.UrdfEditor()

8 лет назад
init_physics.lua

rename loadUrdf -> loadMultiBodyFromUrdf in lua script remove unused m_usrd2mblink

11 лет назад
init_urdf.lua

rename loadUrdf -> loadMultiBodyFromUrdf in lua script remove unused m_usrd2mblink

11 лет назад
l_finger.stl

increase shared memory block size ( to reduce image copy steps) reduce vertices in r2d2 finger stl files bump up pybullet vesion

8 лет назад
l_finger_collision.stl

decrease some gjk/epa tolerance to improve collision detection using very small collision margins (0.001/1mm) tweak pr2 gripper.

10 лет назад
l_finger_tip.stl

increase shared memory block size ( to reduce image copy steps) reduce vertices in r2d2 finger stl files bump up pybullet vesion

8 лет назад
leoTest1.obj

added Leo wavefront file

13 лет назад
marble_cube.mtl

created a pretty Vatican museum table top, also a marble cube

9 лет назад
marble_cube.obj

created a pretty Vatican museum table top, also a marble cube

9 лет назад
marble_cube.urdf

Change URDF xml version from "0.0" to "1.0"

8 лет назад
multibody.bullet

bump up pybullet version to 2.7.8

6 лет назад
pantilt.urdf

commit the ABA comparison test between the RBDL and Bullet, and use the option BULLET_BUILD_RBDL_COMPARE_TEST to control if build it. it is disabled by default.

7 лет назад
paper_collision.vtk

new vtk mesh

7 лет назад
paper_roll.vtk

add more volumetric meshes for grasping tests

7 лет назад
plane.mtl

add husky, quadcopter and plane 100x100 meter urdf files, to prepare for a bit of robotics, machine learning and VR fun

10 лет назад
plane.obj

Add RtMidi for midi control, use the --midi option in premake, and see update to OpenVR sdk 1.03 from https://github.com/ValveSoftware/openvr add camPosX/Y/Z and camRotZ to adjust relative camera/world transform for VR (so you can align virtual table with real table etc) tweak quadruped.py to move a bit add mouse picking to physics server

10 лет назад
plane.urdf

Change URDF xml version from "0.0" to "1.0"

8 лет назад
plane100.obj

add husky, quadcopter and plane 100x100 meter urdf files, to prepare for a bit of robotics, machine learning and VR fun

10 лет назад
plane100.urdf

Change URDF xml version from "0.0" to "1.0"

8 лет назад
planeMesh.urdf

Change URDF xml version from "0.0" to "1.0"

8 лет назад
plane_implicit.urdf

Change URDF xml version from "0.0" to "1.0"

8 лет назад
plane_transparent.mtl

PyBullet: add planar reflection example, See examples/pybullet/examples/addPlanarReflection.py

8 лет назад
plane_transparent.obj

PyBullet: add planar reflection example, See examples/pybullet/examples/addPlanarReflection.py

8 лет назад
plane_transparent.urdf

Change URDF xml version from "0.0" to "1.0"

8 лет назад
plane_with_collision_audio.urdf

Change URDF xml version from "0.0" to "1.0"

8 лет назад
plane_with_restitution.urdf

Change URDF xml version from "0.0" to "1.0"

8 лет назад
pole.urdf

Add pole urdf.

9 лет назад
pr2_gripper.urdf

expose gear erp/relative position target to C-API/pybullet finish much better C++ vrSyncPlugin, running in-the-loop with the physics at high frequency, see also vr_kuka_setup_vrSyncPlugin.py

9 лет назад
prismatic.urdf

Change URDF xml version from "0.0" to "1.0"

8 лет назад
r2d2.urdf

fix r2d2.urdf and avoid self-penetrating limbs

10 лет назад
r2d2_multibody.bullet

fix in structure alignment of btMultiBodyLinkDoubleData and btMultiBodyDoubleData causing serialization issue in URDF/SDF loading in double-precision mode on Windows 32bit. (it was fine on Mac/Linux 64bit) bump serialization version to 2.85, as we change the file format fix in name clash in makesdna.cpp -> intptr_t is already defined.

10 лет назад
samurai.urdf

Change URDF xml version from "0.0" to "1.0"

8 лет назад
samurai_monastry.mtl

added Samurai Monastry wavefront .obj added alternative batching kernel (slow) tweaked controls a bit added command-line options --selected_demo=<int> and --new_batching started looking into parallel 3d sap

13 лет назад
samurai_monastry.obj

remove that odd triangle in the origin of samurai castle (VR) add rolling/spinning friction to cube, remove it from plane/samurai.urdf URDF2Bullet: support joint limits for revolute and prismatic, only if defined (if upper < lower, disable limit) add some profiling markers to improve performance

10 лет назад
seymourplane_triangulate.dae

Added a basic COLLADA .dae importer mainly to support URDF loading (URDF can refer to COLLADA .dae or STL .stl for mesh support) It is fairly limited, only supports loading <geometry> with triangulated meshes, no material loading I will extend this with COLLADA Physics support.

12 лет назад
single_tet.vtk

contact solve for newton

7 лет назад
slope.bullet

add infrastructure float btMultiBodyLink m_jointDamping, m_jointFriction (actual damping/friction is in a separate commit) add door.urdf for testing damping/friction

10 лет назад
sphere2.urdf

Change URDF xml version from "0.0" to "1.0"

8 лет назад
sphere2_rolling_friction.urdf

Change URDF xml version from "0.0" to "1.0"

8 лет назад
sphere2red.urdf

Change URDF xml version from "0.0" to "1.0"

8 лет назад
sphere8.mtl

update tutorial for SIGGRAPH course allow multiple graphing windows at the same time

11 лет назад
sphere8.obj

add a textured sphere8.obj test with obj loader fix shaders, so that shadowed and non-shadowed are matching fix registerGraphicsUnitSphereShape API (level of detail), support textured sphere too add support for textured cube add start for a Tutorial.cpp

11 лет назад
sphere_1cm.urdf

Change URDF xml version from "0.0" to "1.0"

8 лет назад
sphere_small.urdf

Change URDF xml version from "0.0" to "1.0"

8 лет назад
sphere_small_zeroinertia.urdf

Change URDF xml version from "0.0" to "1.0"

8 лет назад
sphere_smooth.mtl

use cnn_to_mlp to allow training of racecar using (extremely simplified) ZED camera pixel data using OpenAI baselines. add a red sphere to make training a bit easier for now.

9 лет назад
sphere_smooth.obj

use cnn_to_mlp to allow training of racecar using (extremely simplified) ZED camera pixel data using OpenAI baselines. add a red sphere to make training a bit easier for now.

9 лет назад
sphere_transparent.urdf

Change URDF xml version from "0.0" to "1.0"

8 лет назад
sphere_with_restitution.urdf

Change URDF xml version from "0.0" to "1.0"

8 лет назад
spider.bullet

allow to use colors from MJCF file as option (default to random Google colors), use p.loadMJCF(filename, flags=p.URDF_MJCF_COLORS_FROM_FILE fix quadruped.py example. add PyBullet.isConnected() API, more friendly than PyBullet.getConnectionInfo()["connected"]

9 лет назад
sponza.mtl

add test .obj files in data folder

13 лет назад
sponza_closed.obj

add test .obj files in data folder

13 лет назад
stadium.sdf

don't use empty frame for pose in sdf files use hint for clang that if (0) is intentional

5 лет назад
stone.mtl

add 'createObstacleCourse.py' example, helps reproducing Parkour paper: https://arxiv.org/abs/1707.02286

9 лет назад
stone.obj

add 'createObstacleCourse.py' example, helps reproducing Parkour paper: https://arxiv.org/abs/1707.02286

9 лет назад
teddy.obj

add test .obj files in data folder

13 лет назад
teddy2_VHACD_CHs.obj

fix convex-plane for > 4 vertices improve compound demo

13 лет назад
teddy_large.urdf

Change URDF xml version from "0.0" to "1.0"

8 лет назад
teddy_vhacd.urdf

Change URDF xml version from "0.0" to "1.0"

8 лет назад
terrain.obj

add missing 'wheel.urdf" and very simple procedural terrain generation (sine wave)

9 лет назад
terrain.py

add yapf style and apply yapf to format all Python files This recreates pull request #2192

7 лет назад
terrain.urdf

Change URDF xml version from "0.0" to "1.0"

8 лет назад
testFileFracture.bullet

AMD 14.50Alpha5 driver fixes the issue with MPR kernel, re-enable testFileFracture.bullet

12 лет назад
test_joints_MB.urdf

Add urdf file for examples/BulletRobotics/JointLimit.cpp

7 лет назад
tex256.png

implement pybullet.changeTexture. For now, the width/height has to match the target texture unique id, otherwise crashes may happen (a check for width/height match will be added) See also examples\pybullet\examples\changeTexture.py

9 лет назад
textured_sphere.mtl

add a few test files for TinyRenderer software renderer

10 лет назад
textured_sphere_flat.obj

add a few test files for TinyRenderer software renderer

10 лет назад
textured_sphere_smooth.mtl

add a few test files for TinyRenderer software renderer

10 лет назад
textured_sphere_smooth.obj

add a few test files for TinyRenderer software renderer

10 лет назад
tiles.jpg

created a pretty Vatican museum table top, also a marble cube

9 лет назад
torus.vtk

add more volumetric meshes for grasping tests

7 лет назад
torus_deform.urdf

Tune parameters to effectively reduce the stiffness of the picking force.

6 лет назад
tube.vtk

add more volumetric meshes for grasping tests

7 лет назад
two_cubes.sdf

don't use empty frame for pose in sdf files use hint for clang that if (0) is intentional

5 лет назад
unittest_data.zip

add zlib/minizip so we can load compressed data (github/git is bad in handling large binary files)

13 лет назад
user_data_test_object.urdf

Adds support for loading user data from URDF files.

7 лет назад
uvmap.png

add a textured sphere8.obj test with obj loader fix shaders, so that shadowed and non-shadowed are matching fix registerGraphicsUnitSphereShape API (level of detail), support textured sphere too add support for textured cube add start for a Tutorial.cpp

11 лет назад
wheel.urdf

add missing 'wheel.urdf" and very simple procedural terrain generation (sine wave)

9 лет назад
wood.jpg

fix makesdna on Mac OSX

8 лет назад
xacro_standalone.py

add yapf style and apply yapf to format all Python files This recreates pull request #2192

7 лет назад