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bullet/
.../BulletCollision/CollisionDispatch/
..
SphereTriangleDetector.cpp

fix 'safeNormalize' (probably should remove it) Fix for Issue 953: cull degenerate triangles https://github.com/bulletphysics/bullet3/issues/935 Thanks to Oleg Klimov for the report and reproduction case.

10 лет назад
SphereTriangleDetector.h

add the BT_ prefix for all #ifdef guards, to avoid conflicts with developers own header defines. Fixes Issue 497

15 лет назад
btActivatingCollisionAlgorithm.cpp

Apple contribution for OSX SSE and iOS NEON optimizations unit tests, thanks to Jordan Hubbard, Ian Ollmann and Hristo Hristov.

14 лет назад
btActivatingCollisionAlgorithm.h

move constructor for abstract class in protected

9 лет назад
btBox2dBox2dCollisionAlgorithm.cpp

fix padding in btSolverConstraint, see Issue 650 fix some warnings

14 лет назад
btBox2dBox2dCollisionAlgorithm.h

Apple contribution for OSX SSE and iOS NEON optimizations unit tests, thanks to Jordan Hubbard, Ian Ollmann and Hristo Hristov.

14 лет назад
btBoxBoxCollisionAlgorithm.cpp

Apple contribution for OSX SSE and iOS NEON optimizations unit tests, thanks to Jordan Hubbard, Ian Ollmann and Hristo Hristov.

14 лет назад
btBoxBoxCollisionAlgorithm.h

Apple contribution for OSX SSE and iOS NEON optimizations unit tests, thanks to Jordan Hubbard, Ian Ollmann and Hristo Hristov.

14 лет назад
btBoxBoxDetector.cpp

Apple contribution for OSX SSE and iOS NEON optimizations unit tests, thanks to Jordan Hubbard, Ian Ollmann and Hristo Hristov.

14 лет назад
btBoxBoxDetector.h

Apple contribution for OSX SSE and iOS NEON optimizations unit tests, thanks to Jordan Hubbard, Ian Ollmann and Hristo Hristov.

14 лет назад
btCollisionConfiguration.h

regular OR wireframe rendering, not both add option to perform filtering of 'getClosestPoints' using linkA/linkB. don't use 'realtimesimulation' as default add/remove debug items within same thread pybullet, report contact points and normal as [x,y,z] triplet/vector, not 3 scalars separate 'getClosestPointsAlgorithm': box-box doesn't report closest points with positive distance, and the query shouldn't impact regular 'closesst points'

10 лет назад
btCollisionCreateFunc.h

Apple contribution for OSX SSE and iOS NEON optimizations unit tests, thanks to Jordan Hubbard, Ian Ollmann and Hristo Hristov.

14 лет назад
btCollisionDispatcher.cpp

Example Browser: add option (keypress 'p') to dump json timing profile trace, that you can open using Chrome about://tracing Make btQuickprof thread safe Add option in btQuickprof to override custom timing profile (btSetCustomEnterProfileZoneFunc, btSetCustomLeaveProfileZoneFunc) remove b3Printf in a user/physics thread (those added added, while drawing the GUI running in the main thread)

10 лет назад
btCollisionDispatcher.h

regular OR wireframe rendering, not both add option to perform filtering of 'getClosestPoints' using linkA/linkB. don't use 'realtimesimulation' as default add/remove debug items within same thread pybullet, report contact points and normal as [x,y,z] triplet/vector, not 3 scalars separate 'getClosestPointsAlgorithm': box-box doesn't report closest points with positive distance, and the query shouldn't impact regular 'closesst points'

10 лет назад
btCollisionDispatcherMt.cpp

comment out btThreadsAreRunning which does not build.

9 лет назад
btCollisionDispatcherMt.h

Bullet 2 threading refactor: moved parallel-for calls into core libs

9 лет назад
btCollisionObject.cpp

initialize values (padding etc) help asan/msan tests

9 лет назад
btCollisionObject.h

plumb URDF/SDF audio_source into PhysicsServerCommandProcessor, allow to play sounds on collision ! See also https://youtu.be/eppOjTfx5Jg for a first test, and this modified URDF how to add sounds: https://github.com/bulletphysics/bullet3/blob/master/data/plane_with_collision_audio.urdf Add the --audio flag to enable sound in pybullet/Bullet-C-API

9 лет назад
btCollisionObjectWrapper.h

fix more warnings in BulletCollision, and fix CMakeLists for Linux

12 лет назад
btCollisionWorld.cpp

fix minitaur.urdf: move lower-leg inertia to center, add missing collision for one of the motors, add contact parameters for friction_anchor, spinning friction, compliance (stiffness/damping) fix in indexing for maximal coordinates (unused by default, still experimental, requires many iterations for Minitaur due to extreme mass-ratio, hence use of reduces/generalized coordinates) modify quadruped.py to test maximal coordinates wrap angular servo (positional) target within [-PI,PI] in btGeneric6DofSpring2Constraint add 'j' key to show body frames in wireframe/debug mode

9 лет назад
btCollisionWorld.h

fix many warnings remove btMultiSapBroadphase.* make collisionFilterGroup/collisionFilterMark int (instead of short int)

10 лет назад
btCollisionWorldImporter.cpp

fix many warnings remove btMultiSapBroadphase.* make collisionFilterGroup/collisionFilterMark int (instead of short int)

10 лет назад
btCollisionWorldImporter.h

remove unimplemented method

9 лет назад
btCompoundCollisionAlgorithm.cpp

allow getClosestPoints for btCompoundCollisionAlgorithm and btSphereTriangleCollisionAlgorithm add optional 'lightColor' arg to testrender.py script

10 лет назад
btCompoundCollisionAlgorithm.h

typo/case sensitivity BroadphaseCollision vs NarrowPhaseCollision, aargh

10 лет назад
btCompoundCompoundCollisionAlgorithm.cpp

pybullet/shared memory API: add some more check for out-of-bounds indices when setting up a command. avoid many run-time memory allocations in btCompoundCompoundCollisionAlgorithm

10 лет назад
btCompoundCompoundCollisionAlgorithm.h

add additional callback

9 лет назад
btConvex2dConvex2dAlgorithm.cpp

fix warnings (thanks to Aaron!)

11 лет назад
btConvex2dConvex2dAlgorithm.h

fix warnings (thanks to Aaron!)

11 лет назад
btConvexConcaveCollisionAlgorithm.cpp

fix many warnings remove btMultiSapBroadphase.* make collisionFilterGroup/collisionFilterMark int (instead of short int)

10 лет назад
btConvexConcaveCollisionAlgorithm.h

fix SIMD/16-byte alignment issue causing issue in one of the old benchmarks

10 лет назад
btConvexConvexAlgorithm.cpp

add optimized version of sphere-capsule and capsule-sphere, re-using the capsule-capsule code with zero height for a sphere.

10 лет назад
btConvexConvexAlgorithm.h

MultiThreaded Demo: - fixing various race conditions throughout (usage of static vars, etc) - addition of a few lightweight mutexes (which are compiled out by default) - slight code rearrangement in discreteDynamicsWorld to facilitate multithreading - PoolAllocator::allocate() can now be called when pool is full without crashing (null pointer returned) - PoolAllocator allocate and freeMemory, are OPTIONALLY threadsafe (default is un-threadsafe) - CollisionDispatcher no longer checks if the pool allocator is full before calling allocate(), instead it just calls allocate() and checks if the return is null -- this avoids a race condition - SequentialImpulseConstraintSolver OPTIONALLY uses different logic in getOrInitSolverBody() to avoid a race condition with kinematic bodies - addition of 2 classes which together allow simulation islands to be run in parallel: - btSimulationIslandManagerMt - btDiscreteDynamicsWorldMt - MultiThreadedDemo example in the example browser demonstrating use of OpenMP, Microsoft PPL, and Intel TBB - use multithreading for other demos - benchmark demo: add parallel raycasting

10 лет назад
btConvexPlaneCollisionAlgorithm.cpp

Apple contribution for OSX SSE and iOS NEON optimizations unit tests, thanks to Jordan Hubbard, Ian Ollmann and Hristo Hristov.

14 лет назад
btConvexPlaneCollisionAlgorithm.h

Apple contribution for OSX SSE and iOS NEON optimizations unit tests, thanks to Jordan Hubbard, Ian Ollmann and Hristo Hristov.

14 лет назад
btDefaultCollisionConfiguration.cpp

regular OR wireframe rendering, not both add option to perform filtering of 'getClosestPoints' using linkA/linkB. don't use 'realtimesimulation' as default add/remove debug items within same thread pybullet, report contact points and normal as [x,y,z] triplet/vector, not 3 scalars separate 'getClosestPointsAlgorithm': box-box doesn't report closest points with positive distance, and the query shouldn't impact regular 'closesst points'

10 лет назад
btDefaultCollisionConfiguration.h

regular OR wireframe rendering, not both add option to perform filtering of 'getClosestPoints' using linkA/linkB. don't use 'realtimesimulation' as default add/remove debug items within same thread pybullet, report contact points and normal as [x,y,z] triplet/vector, not 3 scalars separate 'getClosestPointsAlgorithm': box-box doesn't report closest points with positive distance, and the query shouldn't impact regular 'closesst points'

10 лет назад
btEmptyCollisionAlgorithm.cpp

Apple contribution for OSX SSE and iOS NEON optimizations unit tests, thanks to Jordan Hubbard, Ian Ollmann and Hristo Hristov.

14 лет назад
btEmptyCollisionAlgorithm.h

Applied polar decomposition patch. Fixes Issue 621. Thanks to Christian for the report, Joshua for the fix, Dongsoo for checking the fix. Applied picking cloth patch. Fixes Issue 646. Thanks to Dongsoo. Applied patch Softbody updateConstraints. Fixes Issue 503. Thanks to Dave Bruce Phillips and Dongsoo. Fix various warnigns under Mac OSX.

14 лет назад
btGhostObject.cpp

add btCollisionWorld::updateSingleAabb see http://bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=3262 Fix memory leak, see http://bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=3266 Change contact breaking threshold Add 'needsResponse' test for CcdMotionClamping, see http://code.google.com/p/bullet/issues/detail?id=179 Updated user manual (needs lots more work) Added autoexp.dat, enabled Microsoft Visual Studio debug visualization for btAlignedObjectArray and btVector3.

17 лет назад
btGhostObject.h

fix some warnings, see Issue 400

16 лет назад
btHashedSimplePairCache.cpp

fix warnings (thanks to Aaron!)

11 лет назад
btHashedSimplePairCache.h

fix signed-integer-overflow issue: Hash functions rely on 2's complement behaviour. Use unsigned integers to get that.

9 лет назад
btInternalEdgeUtility.cpp

use const in PhysicsClientC_Api, thanks to Roland fix some warnings for Clang, thanks to Aaron

11 лет назад
btInternalEdgeUtility.h

Apple contribution for OSX SSE and iOS NEON optimizations unit tests, thanks to Jordan Hubbard, Ian Ollmann and Hristo Hristov.

14 лет назад
btManifoldResult.cpp

Merge remote-tracking branch 'remotes/bulletphysics/master'

9 лет назад
btManifoldResult.h

pybullet getClosestPoints

10 лет назад
btSimulationIslandManager.cpp

Apple contribution for OSX SSE and iOS NEON optimizations unit tests, thanks to Jordan Hubbard, Ian Ollmann and Hristo Hristov.

14 лет назад
btSimulationIslandManager.h

Reduce dynamic memory allocation, fixes Issue 573 Thanks to Anton Breusov for the patch

15 лет назад
btSphereBoxCollisionAlgorithm.cpp

Fix src/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.cpp See Issue 643, thanks to Laurent at liquiddragon for the patch. Fix warning, See Issue 655

14 лет назад
btSphereBoxCollisionAlgorithm.h

fix and re-enable sphere-box collision algorithm, Issue 643

14 лет назад
btSphereSphereCollisionAlgorithm.cpp

add option to terminate PGS constraint solvers based on a least square residual threshold (for example solverInfo().m_leastSquaresResidualThreshold = 1e-7 and use large m_numSolverIterations disable sphere-sphere contact cache, it is buggy (some contact point stay in the cache, when sphere penetrates more than total margins) tweak some gpu demo settings

10 лет назад
btSphereSphereCollisionAlgorithm.h

Apple contribution for OSX SSE and iOS NEON optimizations unit tests, thanks to Jordan Hubbard, Ian Ollmann and Hristo Hristov.

14 лет назад
btSphereTriangleCollisionAlgorithm.cpp

allow getClosestPoints for btCompoundCollisionAlgorithm and btSphereTriangleCollisionAlgorithm add optional 'lightColor' arg to testrender.py script

10 лет назад
btSphereTriangleCollisionAlgorithm.h

Apple contribution for OSX SSE and iOS NEON optimizations unit tests, thanks to Jordan Hubbard, Ian Ollmann and Hristo Hristov.

14 лет назад
btUnionFind.cpp

Pass in a const reference to a CompareFunc for quickSort, to make Visual Studio 2011 happy. Thanks to Cameron Hart Fixes Issue 588

15 лет назад
btUnionFind.h

add the BT_ prefix for all #ifdef guards, to avoid conflicts with developers own header defines. Fixes Issue 497

15 лет назад
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