2.87
Revert "Export targets in CMake and add include directories to target properties"
support compound versus compound collision shape acceleration on GPU, using aabb tree versus aabb tree. Remove constructor from b3Vector3, to make it a POD type, so it can go into a union (and more compatible with OpenCL float4) Use b3MakeVector3 instead of constructor Share some code between C++ and GPU in a shared file: see b3TransformAabb2 in src/Bullet3Collision/BroadPhaseCollision/shared/b3Aabb.h Improve PairBench a bit, show timings and #overlapping pairs. Increase shadowmap default size to 8192x8192 (hope the GPU supports it)
bt -> b3 and BT -> B3 rename for content and filenames
rename to b3 convention, to avoid naming conflicts when using in combination with Bullet 2.x
fix shadowmap crash on some Intel GPUs, see https://github.com/bulletphysics/bullet3/issues/4 remove targetdir from all libraries in premake, so it is much easier to create a separate folder for all binary+lib transmit the serialized btMultiBody data back from server to client, after the server loads a URDF file. This includes base+link+joint names tweak the serialization routines, so it is easier to skip pointers and to serialize directly to a shared memory buffer also tweak the serialization code to allow to process data without 'DNA' schema data (assuming file-DNA = memory DNA)