/
redgpu
/
bullet
ОбзорДокументацияВойти
/
redgpu
/
bullet
Код
Запросы
0
Задачи
Вики
Пакеты
0
Релизы
0
Аналитика
Безопасность
bullet/
src/BulletCollision/
..
BroadphaseCollision

remove that odd triangle in the origin of samurai castle (VR) add rolling/spinning friction to cube, remove it from plane/samurai.urdf URDF2Bullet: support joint limits for revolute and prismatic, only if defined (if upper < lower, disable limit) add some profiling markers to improve performance

10 лет назад
CollisionDispatch

remove that odd triangle in the origin of samurai castle (VR) add rolling/spinning friction to cube, remove it from plane/samurai.urdf URDF2Bullet: support joint limits for revolute and prismatic, only if defined (if upper < lower, disable limit) add some profiling markers to improve performance

10 лет назад
CollisionShapes

remove that odd triangle in the origin of samurai castle (VR) add rolling/spinning friction to cube, remove it from plane/samurai.urdf URDF2Bullet: support joint limits for revolute and prismatic, only if defined (if upper < lower, disable limit) add some profiling markers to improve performance

10 лет назад
Gimpact

_N -> n, _C -> c, _L ->l, some collision with a standard C++ header?

11 лет назад
NarrowPhaseCollision

decrease some gjk/epa tolerance to improve collision detection using very small collision margins (0.001/1mm) tweak pr2 gripper.

10 лет назад
CMakeLists.txt

fix whitespace formatting in cmake files

11 лет назад
premake4.lua

premake: use *.cpp insteadl of **.cpp

12 лет назад
ДокументацияПоддержка
Политика конфиденциальностиПользовательское соглашениеПолитика использования «cookies»Согласие субъекта персональных данных
2026 ©