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bullet/
examples/OpenGLWindow/
..
Shaders

add a textured sphere8.obj test with obj loader fix shaders, so that shadowed and non-shadowed are matching fix registerGraphicsUnitSphereShape API (level of detail), support textured sphere too add support for textured cube add start for a Tutorial.cpp

11 лет назад
CMakeLists.txt

Merge remote-tracking branch 'bp/master'

11 лет назад
GLInstanceGraphicsShape.h

add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.

11 лет назад
GLInstanceRendererInternalData.h

enable URDF loading throught the 'File/Open' menu set a default camera targets for each demo. note that it is only reset when switching to a different demo, so you can restart at your chosen location. no OpenCL pairbench drawing in OpenGL2 (there is no VBO available etc)

11 лет назад
GLInstancingRenderer.cpp

add 'replay' command log feature: no mouse interaction during replay, and use a fixed number of sim steps in stepSimulation. workaround for reversed separating normal in gjk/epa when using very small shapes, detect case and revert normal. use smaller world size (10 units versus 100) for higher resolution shadow map use a hard-coded rolling friction of 0.2 for objects in physics server (will make this configurable) fix loading of command log files, when platform features are different (64bit/32bit)

11 лет назад
GLInstancingRenderer.h

WIP example for real-time collision detection features of Bullet

11 лет назад
GLPrimInternalData.h

add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.

11 лет назад
GLPrimitiveRenderer.cpp

allow to compile and run the ExampleBrowser on older Mac OSX versions (without OpenGL3) using the 'NO_OPENGL3' preprocessor definition both premake/cmake has support for this now needs some testing

11 лет назад
GLPrimitiveRenderer.h

add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.

11 лет назад
GLRenderToTexture.cpp

allow to compile and run the ExampleBrowser on older Mac OSX versions (without OpenGL3) using the 'NO_OPENGL3' preprocessor definition both premake/cmake has support for this now needs some testing

11 лет назад
GLRenderToTexture.h

add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.

11 лет назад
GwenOpenGL3CoreRenderer.h

add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.

11 лет назад
LoadShader.cpp

add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.

11 лет назад
LoadShader.h

add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.

11 лет назад
MacOpenGLWindow.h

fix retina API

11 лет назад
MacOpenGLWindow.mm

fix for Mac OSX El Captain 10.11, OpenGL Window was blue, until first resize. fixes Issue 498

11 лет назад
OpenGL2Include.h

fixes for Linux

11 лет назад
OpenGLInclude.h

allow to compile and run the ExampleBrowser on older Mac OSX versions (without OpenGL3) using the 'NO_OPENGL3' preprocessor definition both premake/cmake has support for this now needs some testing

11 лет назад
OpenSans.cpp

add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.

11 лет назад
OpenSans.ttf

add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.

11 лет назад
ShapeData.h

add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.

11 лет назад
SimpleCamera.cpp

fix some warnings, disable gimpact by default in world importer, use DIRECTLY_UPDATE_VELOCITY_DURING_SOLVER_ITERATIONS by default for now, until we find the issue with some failing test cases in btMultiBody fix a crashing issue in MyMultiBodyCreator.cpp (uninitialized variable) disable excessive debug printf in URDF2Bullet

11 лет назад
SimpleCamera.h

fix double-precision compile problem fix profile window (See View/Profiler in ExampleBrowser)

11 лет назад
SimpleOpenGL2App.cpp

improve usability of ExampleBrowser store command-line arguments in bulletDemo.txt save/load of configuration, save demo name instead of index add setBackgroundColor as example (background_color_red) and mouse move/wheel speed config (mouse_wheel_multiplier and mouse_move_multiplier) (saved after changing the demo) default btIDebugDraw colors can be changed b3CommandLineArgs::GetCmdLineArgument returns bool, and b3CommandLineArgs::addArgs added fix copy/paste

11 лет назад
SimpleOpenGL2App.h

update tutorial for SIGGRAPH course allow multiple graphing windows at the same time

11 лет назад
SimpleOpenGL2Renderer.cpp

WIP example for real-time collision detection features of Bullet

11 лет назад
SimpleOpenGL2Renderer.h

WIP example for real-time collision detection features of Bullet

11 лет назад
SimpleOpenGL3App.cpp

update tutorial for SIGGRAPH course allow multiple graphing windows at the same time

11 лет назад
SimpleOpenGL3App.h

update tutorial for SIGGRAPH course allow multiple graphing windows at the same time

11 лет назад
TwFonts.cpp

add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.

11 лет назад
TwFonts.h

add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.

11 лет назад
Win32InternalWindowData.h

add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.

11 лет назад
Win32OpenGLWindow.cpp

add starting point for btGeneric6DofSpring2ConstraintData import, not all parameters are deserialized though restore activation state after picking add .bullet file import (only tested/available on Windows)

11 лет назад
Win32OpenGLWindow.h

fix retina API

11 лет назад
Win32Window.cpp

more example browser tweaks, mostly related to (debug) rendering

11 лет назад
Win32Window.h

more cmake support for examples

11 лет назад
X11OpenGLWindow.cpp

fix an OpenGL performance issue running on some Linux machines (apparently searching for a framebuffer with more samples makes NVIDIA Quadro slow)

11 лет назад
X11OpenGLWindow.h

fix retina API

11 лет назад
fontstash.cpp

add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.

11 лет назад
fontstash.h

add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.

11 лет назад
opengl_fontstashcallbacks.cpp

allow to compile and run the ExampleBrowser on older Mac OSX versions (without OpenGL3) using the 'NO_OPENGL3' preprocessor definition both premake/cmake has support for this now needs some testing

11 лет назад
opengl_fontstashcallbacks.h

add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.

11 лет назад
premake4.lua

add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.

11 лет назад
stb_image_write.h

use multibody by default when using FILE/Open URDF (instead of maximal coordinate rigid body+typed constraints)

11 лет назад
stb_truetype.h

update stb_truetype.h to latest from https://raw.githubusercontent.com/nothings/stb/master/stb_truetype.h

11 лет назад
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