master
when using stablePDPlugin, approximate inertia by box for unsupported shapes.
Add preliminary PhysX 4.0 backend for PyBullet Add inverse dynamics / mass matrix code from DeepMimic, thanks to Xue Bin (Jason) Peng Add example how to use stable PD control for humanoid with spherical joints (see humanoidMotionCapture.py) Fix related to TinyRenderer object transforms not updating when using collision filtering
make Travis CI pass
fixes for compilation on Visual C++ for Python 9.0 bump up to PyBullet 2.6.9
Update RBDModel.h
more PyBullet PhysX preliminary work.