master
draw quads in fixed floating point tile space instead of raw positions
Add new renderer(as streamed vertices) for editor
Remove some "if" checks from shader(check at compile time) & cleanup
Rename QuadContainerAsSprite to QuadContainerEx, so its useful for all kind of rendering
Fix incorrect usage of `glUniform1f` and `glUniform2fv` functions
push not animated quads directly to the pipeline
Fix misspellings
Revert "Revert Jupeyy's OpenGL changes"
Switch to a fragment shader solution for border tile rendering
Fix multi sampling accuracy