release-25.3
Updated Basic FPS project template (#1496)
AngelScript Linux support (#1505)
Fixed GAL Buffer binding and other small fixes
GAL improvements (#1422)
Improved alpha coverage algorithm and other fixes (#1472)
Added const overloads to some ezGameObject functions (#1508)
Migrate code to use Make* functions (#1022)
Removed batch id from render data (#1489)
Render Buffer Refactor and SRV / UAV split (#1288)
Added AngelScript unit tests (#1490)
Moved render data filtering to extraction phase (#1502)
Simpler way to update buffers and textures from game code (#1483)
AngelScript: arrays, line debug draw, bugfixes (#1488)
Bitflags support in Visual Scripts
Added automatic C++ plugin project creation (#499)