/
redgpu
/
ezEngine
ОбзорДокументацияВойти
/
redgpu
/
ezEngine
Код
Запросы
0
Задачи
Вики
Пакеты
0
Релизы
0
Аналитика
Безопасность
ezEngine/
.../Base/ShapeIcons/
..
ezAmbientLightComponent.dds

* Shape icons for all types. * Fixed multi-selection issue with the double spinbox.

10 лет назад
ezCameraComponent.dds

* Shape icons for all types. * Fixed multi-selection issue with the double spinbox.

10 лет назад
ezCollectionComponent.dds

* Shape icons for all types. * Fixed multi-selection issue with the double spinbox.

10 лет назад
ezDecalComponent.dds

More decal infrastructure.

9 лет назад
ezDeviceTrackingComponent.dds

Editor polishing (icons, menu focus, translations) (#131)

7 лет назад
ezDeviceTrackingComponent.png

Editor polishing (icons, menu focus, translations) (#131)

7 лет назад
ezDirectionalLightComponent.dds

* Moved shape icon rendering after tonemapping * Colorize shape icons if the corresponding component has a color property

10 лет назад
ezFmodEventComponent.dds

Renamed "Shared" folder to "Data". Renamed "Shared/Data" folder to "Data/Base".

10 лет назад
ezFmodListenerComponent.dds

Renamed "Shared" folder to "Data". Renamed "Shared/Data" folder to "Data/Base".

10 лет назад
ezFmodReverbComponent.dds

Renamed "Shared" folder to "Data". Renamed "Shared/Data" folder to "Data/Base".

10 лет назад
ezFogComponent.dds

Added icons for the new fog component.

9 лет назад
ezHeadBoneComponent.dds

* Added a component for the character controller to be able to look up and down * Added AddImpulse to physics interface * Projectiles can now apply a force to hit objects

9 лет назад
ezInputComponent.dds

* Shape icons for all types. * Fixed multi-selection issue with the double spinbox.

10 лет назад
ezMarkerComponent.dds

TypeScript improvements, MarkerComponent and some fixes (#112)

7 лет назад
ezMoveToComponent.dds

Editor polishing (icons, menu focus, translations) (#131)

7 лет назад
ezMoveToComponent.png

Editor polishing (icons, menu focus, translations) (#131)

7 лет назад
ezParticleComponent.dds

* Shape icons for all types. * Fixed multi-selection issue with the double spinbox.

10 лет назад
ezPlayerStartPointComponent.dds

Added a "Player Start Component", which indicates where the player should be spawned and which prefab to use. Prefer this, over actually putting the player prefab into the scene (both works though). The advantage is, that this gives the game state more information and control over where and how the player is instantiated, therefore the "Play From Here" feature can be implemented without guessing.

8 лет назад
ezPointLightComponent.dds

* Moved shape icon rendering after tonemapping * Colorize shape icons if the corresponding component has a color property

10 лет назад
ezProcPlacementComponent.dds

Editor polishing (icons, menu focus, translations) (#131)

7 лет назад
ezProcPlacementComponent.png

Editor polishing (icons, menu focus, translations) (#131)

7 лет назад
ezProcVolumeBoxComponent.dds

Added volumes to set specific values in proc gen graphs (#101)

7 лет назад
ezProcVolumeSphereComponent.dds

Added volumes to set specific values in proc gen graphs (#101)

7 лет назад
ezProjectileComponent.dds

* Shape icons for all types. * Fixed multi-selection issue with the double spinbox.

10 лет назад
ezPropertyAnimComponent.dds

* Shape icons for all types. * Fixed multi-selection issue with the double spinbox.

10 лет назад
ezPx6DOFJointComponent.dds

Editor polishing (icons, menu focus, translations) (#131)

7 лет назад
ezPx6DOFJointComponent.png

Editor polishing (icons, menu focus, translations) (#131)

7 лет назад
ezPxCenterOfMassComponent.dds

Renamed "Shared" folder to "Data". Renamed "Shared/Data" folder to "Data/Base".

10 лет назад
ezPxCharacterControllerComponent.dds

* Shape icons for all types. * Fixed multi-selection issue with the double spinbox.

10 лет назад
ezPxDistanceJointComponent.dds

Editor polishing (icons, menu focus, translations) (#131)

7 лет назад
ezPxDistanceJointComponent.png

Editor polishing (icons, menu focus, translations) (#131)

7 лет назад
ezPxDynamicActorComponent.dds

Renamed "Shared" folder to "Data". Renamed "Shared/Data" folder to "Data/Base".

10 лет назад
ezPxFixedJointComponent.dds

Editor polishing (icons, menu focus, translations) (#131)

7 лет назад
ezPxFixedJointComponent.png

Editor polishing (icons, menu focus, translations) (#131)

7 лет назад
ezPxPrismaticJointComponent.dds

Editor polishing (icons, menu focus, translations) (#131)

7 лет назад
ezPxPrismaticJointComponent.png

Editor polishing (icons, menu focus, translations) (#131)

7 лет назад
ezPxRevoluteJointComponent.dds

Editor polishing (icons, menu focus, translations) (#131)

7 лет назад
ezPxRevoluteJointComponent.png

Editor polishing (icons, menu focus, translations) (#131)

7 лет назад
ezPxSettingsComponent.dds

* Shape icons for all types. * Fixed multi-selection issue with the double spinbox.

10 лет назад
ezPxShapeBoxComponent.dds

Renamed "Shared" folder to "Data". Renamed "Shared/Data" folder to "Data/Base".

10 лет назад
ezPxShapeCapsuleComponent.dds

Renamed "Shared" folder to "Data". Renamed "Shared/Data" folder to "Data/Base".

10 лет назад
ezPxShapeConvexComponent.dds

Renamed "Shared" folder to "Data". Renamed "Shared/Data" folder to "Data/Base".

10 лет назад
ezPxShapeSphereComponent.dds

Renamed "Shared" folder to "Data". Renamed "Shared/Data" folder to "Data/Base".

10 лет назад
ezPxSphericalJointComponent.dds

Editor polishing (icons, menu focus, translations) (#131)

7 лет назад
ezPxSphericalJointComponent.png

Editor polishing (icons, menu focus, translations) (#131)

7 лет назад
ezPxStaticActorComponent.dds

Renamed "Shared" folder to "Data". Renamed "Shared/Data" folder to "Data/Base".

10 лет назад
ezPxTriggerComponent.dds

Scripting: * Components can now register themselves as "global event handlers", meaning they get all messages that are sent to "Event Handlers" from GameObjects that actually do not have a parent event handler * E.g. a trigger on which no local script is set, will thus be handled by global event handlers * Parkour scene shows a contrived example for how this can be used * Added icons for trigger and script components

9 лет назад
ezRcNavMeshComponent.dds

Prototype recast integration.

9 лет назад
ezRotorComponent.dds

Renamed "Shared" folder to "Data". Renamed "Shared/Data" folder to "Data/Base".

10 лет назад
ezShapeIconComponent.dds

New 'empty' nodes now always have a dummy shape icon component, to make it possible to see and pick them in the 3D viewport.

9 лет назад
ezSimpleWindComponent.dds

Added a simple wind world module. The simple wind is actually computed by a component, though that computation could also be in the world module. The world module can be queried through a common interface, but the implementation can be replaced by using a different component (which creates a different world module or uses a different computation itself). The simple wind computes a single global wind value, but a more elaborate implementation could compute local values. Added that particle systems can be influenced by wind (through the velocity behavior). Used by the Smoke effect.

8 лет назад
ezSkyBoxComponent.dds

* Shape icons for all types. * Fixed multi-selection issue with the double spinbox.

10 лет назад
ezSkyLightComponent.dds

Editor polishing (icons, menu focus, translations) (#131)

7 лет назад
ezSliderComponent.dds

Renamed "Shared" folder to "Data". Renamed "Shared/Data" folder to "Data/Base".

10 лет назад
ezSpatialAnchorComponent.dds

Editor polishing (icons, menu focus, translations) (#131)

7 лет назад
ezSpatialAnchorComponent.png

Editor polishing (icons, menu focus, translations) (#131)

7 лет назад
ezSpawnComponent.dds

* Shape icons for all types. * Fixed multi-selection issue with the double spinbox.

10 лет назад
ezSpotLightComponent.dds

Renamed "Shared" folder to "Data". Renamed "Shared/Data" folder to "Data/Base".

10 лет назад
ezSpriteComponent.dds

* Shape icons for all types. * Fixed multi-selection issue with the double spinbox.

10 лет назад
ezStageSpaceComponent.dds

Editor polishing (icons, menu focus, translations) (#131)

7 лет назад
ezStageSpaceComponent.png

Editor polishing (icons, menu focus, translations) (#131)

7 лет назад
ezTypeScriptComponent.dds

TypeScript improvements (#106)

7 лет назад
ezVisualScriptComponent.dds

Scripting: * Components can now register themselves as "global event handlers", meaning they get all messages that are sent to "Event Handlers" from GameObjects that actually do not have a parent event handler * E.g. a trigger on which no local script is set, will thus be handled by global event handlers * Parkour scene shows a contrived example for how this can be used * Added icons for trigger and script components

9 лет назад
ДокументацияПоддержка
Политика конфиденциальностиПользовательское соглашениеПолитика использования «cookies»Согласие субъекта персональных данных
2026 ©