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ezEngine/
.../Shaders/Common/
..
BRDF.h

* Correct specular on transparent objects.

8 лет назад
CameraConstantsAccess.h

General: * Removed the DX11 #ifdef from all shaders, except where we need to distinguish between "shader" and C++ code

8 лет назад
Common.h

Adjust contrast shader function Kraut build fix for vs2015

8 лет назад
ConstantBufferMacros.h

Make Clemens happy again

8 лет назад
GlobalConstants.h

Animations: * Mesh asset now sets up bone index/weight streams when the data is available in the input mesh * Added a debug shading mode for visualizing the bone weights. @Clemens: Maybe you want to check how that debug shading mode is implemented, it was a bit tricky getting the data out of the Vertex Shader.

8 лет назад
LightData.h

General: * Removed the DX11 #ifdef from all shaders, except where we need to distinguish between "shader" and C++ code

8 лет назад
Lighting.h

* Removed TexConv1 * Added a mutex to ezStats * TexConv2: Decal atlas generation now builds only a limited number of mipmaps * Decal rendering now uses mipmaps

8 лет назад
ObjectConstants.h

Added Bounding Sphere Radius as paramter to Object constants. This can be used to add tiling textures to objects independent of their scale.

7 лет назад
Platforms.h

Some shader code cleanup.

10 лет назад
StandardMacros.h

Ran Clang Format on half of Foundation (up until "Logging" folder)

8 лет назад
VisualShaderUtil.h

VSE: Declarations are only inserted once now

10 лет назад
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