ms9
* Correct specular on transparent objects.
General: * Removed the DX11 #ifdef from all shaders, except where we need to distinguish between "shader" and C++ code
Adjust contrast shader function Kraut build fix for vs2015
Make Clemens happy again
Animations: * Mesh asset now sets up bone index/weight streams when the data is available in the input mesh * Added a debug shading mode for visualizing the bone weights. @Clemens: Maybe you want to check how that debug shading mode is implemented, it was a bit tricky getting the data out of the Vertex Shader.
* Removed TexConv1 * Added a mutex to ezStats * TexConv2: Decal atlas generation now builds only a limited number of mipmaps * Decal rendering now uses mipmaps
Added Bounding Sphere Radius as paramter to Object constants. This can be used to add tiling textures to objects independent of their scale.
Some shader code cleanup.
Ran Clang Format on half of Foundation (up until "Logging" folder)
VSE: Declarations are only inserted once now