dev
Fixes for including public ez headers (#1755)
Cleanup of ezWindow infrastructure (#1685)
MSVC / Clang fixes (#1997)
Fixed crash when recreating decal atlas after profile change (#1886)
Fixed shipping build
Array usage cleanup (#1864)
Fixed data corruption in animation graph execution
Particle fixes and improvements (#1931)
Added visual shader node for setting the render data category
Fix for building precompiled tools (#1878)
Improved downloading project from git (#2004)
Fixed #723: Added ezJoltBreakableSlabComponent (#1590)
Introduced attribute to mark properties as required (#1981)
Added Expression Particle Behavior (#1884)
Fixed #1869: Editor proceses lifetime is now tied to editor lifetime (#1945)
Various smaller changes (#1387)
Added AngelScript unit tests (#1490)
Cross-platform tracing system (ETW, LTTNG, Perfetto) (#1815)
RmlUI debugger and gradient support (#1984)
Temp allocator (#1860)
Restructured libs: Core, GameEngine, System (#340)
Refactor of platform specific includes (#1414)
Some Linux Polishing (#1811)
Visualizer Updates (#1614)
GDB pretty printers (#1803)