3.22
CMake: Also link Threads correctly in examples/
Update Bullet URL in copyright statements
pybullet: allow programmatic creation of heightfield. See https://github.com/erwincoumans/bullet3/tree/master/examples/pybullet/examples/heightfield.py premake4: allow to build example browser without C++11, re-enable stable PD control plugin using --enable_stable_pd=True
Code-style consistency improvement: Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files. make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type. This commit contains no other changes aside from adding and applying clang-format-all.sh
Add pybullet.addUserDebugPoints
clean up: reverted some unnecessary changes
format files
Qualify calls to certain functions from the cmath library.
Revert "Revert "Reduced Deformable Model""
* add textured models of ball.vtk (obj/mtl) and torus (obj/mtl) and cloth. 1) allow to render deformables in 'getCameraImage', for TinyRenderer (tested OK) and EGL (untested) 2) allow to have textures for deformables. See deformable_ball.py, deformable_anchor.py and deformable_torus.py for examples 3) deformables: allow to request simulation mesh data (even if there is a render mesh) See deformable_anchor.py for an example usage data = p.getMeshData(clothId, -1, flags=p.MESH_DATA_SIMULATION_MESH) 4) fix deletion of deformables, thanks to Fychuyan, https://github.com/bulletphysics/bullet3/pull/3048 5) allow to enable and disable double-sided rendering, p.changeVisualShape(objectUid, linkIndex, flags=p.VISUAL_SHAPE_DOUBLE_SIDED) 6) fix GripperGraspExample, model not found 7) Fix deformable anchor not attaching to multibody with object unique id of 0 8) Fix issue with assignment of unique ids in TinyRenderer/EGL renderer (always use broadphase uid) 9) Avoid crash/issue of simulation with pinned vertices (mass 0) in btDeformableBackwardEulerObjective::applyExplicitForce 10) Store uv/normal in btSoftBody::RenderNode to allow textured meshes 11) (uncomment in btSoftBodyHelpers.cpp): dump vertices and indices in obj wavefront format, when loading a VTK file, for quicker creation of a (textured) surface mesh 12) allow interpolateRenderMesh also for old position-based soft bodies (not only the shiny new FEM deformables) 13) fix a few premake targets 14) update build_visual_studio_vr_pybullet_double_cmake.bat so it suits c:\python37 and installs locally for local install of Bullet, see also this example https://github.com/erwincoumans/hello_bullet_cmake
NoGL: Cleanup inverse kinematics example. It was still including an OpenGL-related header file, even though not using any OpenGL.
LuaDemo compile fix.
Merge pull request #3996 from wkentaro/addUserDebugPoints
First pass of load files through an interface (to allow loading from memory, zip file etc). So instead of posix fopen/fread, using CommonFileIOInterface. A fileIO plugin can override custom file IO operations. As a small test, load files from a zipfile in memory. Default fileIO implementation is in examples/Utils/b3BulletDefaultFileIO.h Affects URDF, SDF, MJCF, Wavefront OBJ, STL, DAE, images.
add kinematic rigid body ground example.
revert RobotSimulatorMain.cpp
Merge pull request #4196 from erwincoumans/master
Now only reduced deformable files in bullet3/data/ folder
Update main_opengl_single_example.cpp
Merge pull request #4161 from r-a-sattarov/master
fix build
fix tiny_renderer standalone example
use mainthread on __APPLE__ remove duplicate SimpleCamera.cpp from cmakelists.txt
fix some msan (memory sanitizer) issues
move deformable examples to a single folder and rename them; change license to google 2016