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bullet/
examples/TinyAudio/
..
RtAudio.cpp

create basic audio, towards sound sensors etc.

9 лет назад
RtAudio.h

create basic audio, towards sound sensors etc.

9 лет назад
TinyAudioExample.cpp

add soft-clipping of mixed sounds using tanh expose ADSR to TinyAudio API enable envelope when playing wav files

9 лет назад
TinyAudioExample.h

create basic audio, towards sound sensors etc.

9 лет назад
b3ADSR.cpp

plumb URDF/SDF audio_source into PhysicsServerCommandProcessor, allow to play sounds on collision ! See also https://youtu.be/eppOjTfx5Jg for a first test, and this modified URDF how to add sounds: https://github.com/bulletphysics/bullet3/blob/master/data/plane_with_collision_audio.urdf Add the --audio flag to enable sound in pybullet/Bullet-C-API

9 лет назад
b3ADSR.h

plumb URDF/SDF audio_source into PhysicsServerCommandProcessor, allow to play sounds on collision ! See also https://youtu.be/eppOjTfx5Jg for a first test, and this modified URDF how to add sounds: https://github.com/bulletphysics/bullet3/blob/master/data/plane_with_collision_audio.urdf Add the --audio flag to enable sound in pybullet/Bullet-C-API

9 лет назад
b3AudioListener.cpp

Add C++ version VRGloveSimulatorMain example, using the serial library. First run the App_PhysicsServer_SharedMemory_VR_vs2010.exe to run the VR server, then run App_VRGloveHandSimulator. You likely need to tune the minV/maxV for each finger (check values using Arduino IDE Serial Monitor)

9 лет назад
b3AudioListener.h

disable keyboard repeat on Windows add some TinyAudio classes to play wav, mostly from Stk (http://github.com/thestk/stk)

9 лет назад
b3ReadWavFile.cpp

TinyAudio fixes for OSX etc.

9 лет назад
b3ReadWavFile.h

TinyAudio fixes for OSX etc.

9 лет назад
b3SoundEngine.cpp

Add C++ version VRGloveSimulatorMain example, using the serial library. First run the App_PhysicsServer_SharedMemory_VR_vs2010.exe to run the VR server, then run App_VRGloveHandSimulator. You likely need to tune the minV/maxV for each finger (check values using Arduino IDE Serial Monitor)

9 лет назад
b3SoundEngine.h

plumb URDF/SDF audio_source into PhysicsServerCommandProcessor, allow to play sounds on collision ! See also https://youtu.be/eppOjTfx5Jg for a first test, and this modified URDF how to add sounds: https://github.com/bulletphysics/bullet3/blob/master/data/plane_with_collision_audio.urdf Add the --audio flag to enable sound in pybullet/Bullet-C-API

9 лет назад
b3SoundSource.cpp

plumb URDF/SDF audio_source into PhysicsServerCommandProcessor, allow to play sounds on collision ! See also https://youtu.be/eppOjTfx5Jg for a first test, and this modified URDF how to add sounds: https://github.com/bulletphysics/bullet3/blob/master/data/plane_with_collision_audio.urdf Add the --audio flag to enable sound in pybullet/Bullet-C-API

9 лет назад
b3SoundSource.h

plumb URDF/SDF audio_source into PhysicsServerCommandProcessor, allow to play sounds on collision ! See also https://youtu.be/eppOjTfx5Jg for a first test, and this modified URDF how to add sounds: https://github.com/bulletphysics/bullet3/blob/master/data/plane_with_collision_audio.urdf Add the --audio flag to enable sound in pybullet/Bullet-C-API

9 лет назад
b3Sound_C_Api.h

move work on TinyAudio.

9 лет назад
b3SwapUtils.h

disable keyboard repeat on Windows add some TinyAudio classes to play wav, mostly from Stk (http://github.com/thestk/stk)

9 лет назад
b3WriteWavFile.cpp

remove the goto's from the source code (came from http://github.com/thestk/stk toolkit) add test wav file

9 лет назад
b3WriteWavFile.h

Update b3WriteWavFile.h

9 лет назад
premake4.lua

TinyAudio fixes for OSX etc.

9 лет назад
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