2.87
create basic audio, towards sound sensors etc.
add soft-clipping of mixed sounds using tanh expose ADSR to TinyAudio API enable envelope when playing wav files
plumb URDF/SDF audio_source into PhysicsServerCommandProcessor, allow to play sounds on collision ! See also https://youtu.be/eppOjTfx5Jg for a first test, and this modified URDF how to add sounds: https://github.com/bulletphysics/bullet3/blob/master/data/plane_with_collision_audio.urdf Add the --audio flag to enable sound in pybullet/Bullet-C-API
Add C++ version VRGloveSimulatorMain example, using the serial library. First run the App_PhysicsServer_SharedMemory_VR_vs2010.exe to run the VR server, then run App_VRGloveHandSimulator. You likely need to tune the minV/maxV for each finger (check values using Arduino IDE Serial Monitor)
disable keyboard repeat on Windows add some TinyAudio classes to play wav, mostly from Stk (http://github.com/thestk/stk)
TinyAudio fixes for OSX etc.
move work on TinyAudio.
remove the goto's from the source code (came from http://github.com/thestk/stk toolkit) add test wav file
Update b3WriteWavFile.h