2.87
Implement first pass of transparent graphics object for GLInstancingRenderer remove 'enableBlend' from API, graphics instances use alpha component instead fix forward axis for SimpleCamera
simple multi threading test
fix one more multi-threading issue
add example/MultiThreading functions
remove bad thread affinity mask setting
shrink down cube size of BasicDemo 10 times (it looked ginormous in VR) from 2x2x2 meter to 0.2 add test for VR HUD/sub-titles fix issue in previous commit, partial string use %.8s not %8.s use long long int in b3Clock fix warning/error in pointer alignment in serialization Fix pybullet Windows compilation. (thanks to bkeys/https://github.com/bulletphysics/bullet3/pull/687)
fix a stray override keyword that slipped in
add task scheduler implemented with thread support interface