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bullet/
examples/ExtendedTutorials/
..
Bridge.cpp

Swap yaw and pitch in camera computation. Add functions to convert view matrix to camera position, and camera position to camera yaw pitch roll.

9 лет назад
Bridge.h

https://github.com/bulletphysics/bullet3/pull/618 by Mobeen Summary of changes: 1) Changed include paths to be relative to the current sources (affected files: LoadMeshFromObj.cpp, Wavefront2GLInstanceGraphicsShape.h/cpp) 2) Added new tutorials in the ExtendedTutorials folder 3) Modified the main_opengl_single_example.cpp file to enable picking support in standalone demos

10 лет назад
Chain.cpp

Swap yaw and pitch in camera computation. Add functions to convert view matrix to camera position, and camera position to camera yaw pitch roll.

9 лет назад
Chain.h

https://github.com/bulletphysics/bullet3/pull/618 by Mobeen Summary of changes: 1) Changed include paths to be relative to the current sources (affected files: LoadMeshFromObj.cpp, Wavefront2GLInstanceGraphicsShape.h/cpp) 2) Added new tutorials in the ExtendedTutorials folder 3) Modified the main_opengl_single_example.cpp file to enable picking support in standalone demos

10 лет назад
InclinedPlane.cpp

Swap yaw and pitch in camera computation. Add functions to convert view matrix to camera position, and camera position to camera yaw pitch roll.

9 лет назад
InclinedPlane.h

Create InclinedPlane,Newton's Cradle and Multi-Pendulum examples for the Bullet Example Browser.

10 лет назад
MultiPendulum.cpp

Swap yaw and pitch in camera computation. Add functions to convert view matrix to camera position, and camera position to camera yaw pitch roll.

9 лет назад
MultiPendulum.h

Create InclinedPlane,Newton's Cradle and Multi-Pendulum examples for the Bullet Example Browser.

10 лет назад
MultipleBoxes.cpp

Swap yaw and pitch in camera computation. Add functions to convert view matrix to camera position, and camera position to camera yaw pitch roll.

9 лет назад
MultipleBoxes.h

https://github.com/bulletphysics/bullet3/pull/618 by Mobeen Summary of changes: 1) Changed include paths to be relative to the current sources (affected files: LoadMeshFromObj.cpp, Wavefront2GLInstanceGraphicsShape.h/cpp) 2) Added new tutorials in the ExtendedTutorials folder 3) Modified the main_opengl_single_example.cpp file to enable picking support in standalone demos

10 лет назад
NewtonsCradle.cpp

Swap yaw and pitch in camera computation. Add functions to convert view matrix to camera position, and camera position to camera yaw pitch roll.

9 лет назад
NewtonsCradle.h

Refactor Newton's Cradle. Implement Newton's Cradle with Softbody ropes.

10 лет назад
NewtonsRopeCradle.cpp

Swap yaw and pitch in camera computation. Add functions to convert view matrix to camera position, and camera position to camera yaw pitch roll.

9 лет назад
NewtonsRopeCradle.h

Refactor Newton's Cradle. Implement Newton's Cradle with Softbody ropes.

10 лет назад
RigidBodyFromObj.cpp

Swap yaw and pitch in camera computation. Add functions to convert view matrix to camera position, and camera position to camera yaw pitch roll.

9 лет назад
RigidBodyFromObj.h

https://github.com/bulletphysics/bullet3/pull/618 by Mobeen Summary of changes: 1) Changed include paths to be relative to the current sources (affected files: LoadMeshFromObj.cpp, Wavefront2GLInstanceGraphicsShape.h/cpp) 2) Added new tutorials in the ExtendedTutorials folder 3) Modified the main_opengl_single_example.cpp file to enable picking support in standalone demos

10 лет назад
SimpleBox.cpp

Swap yaw and pitch in camera computation. Add functions to convert view matrix to camera position, and camera position to camera yaw pitch roll.

9 лет назад
SimpleBox.h

https://github.com/bulletphysics/bullet3/pull/618 by Mobeen Summary of changes: 1) Changed include paths to be relative to the current sources (affected files: LoadMeshFromObj.cpp, Wavefront2GLInstanceGraphicsShape.h/cpp) 2) Added new tutorials in the ExtendedTutorials folder 3) Modified the main_opengl_single_example.cpp file to enable picking support in standalone demos

10 лет назад
SimpleCloth.cpp

Swap yaw and pitch in camera computation. Add functions to convert view matrix to camera position, and camera position to camera yaw pitch roll.

9 лет назад
SimpleCloth.h

https://github.com/bulletphysics/bullet3/pull/618 by Mobeen Summary of changes: 1) Changed include paths to be relative to the current sources (affected files: LoadMeshFromObj.cpp, Wavefront2GLInstanceGraphicsShape.h/cpp) 2) Added new tutorials in the ExtendedTutorials folder 3) Modified the main_opengl_single_example.cpp file to enable picking support in standalone demos

10 лет назад
SimpleJoint.cpp

Swap yaw and pitch in camera computation. Add functions to convert view matrix to camera position, and camera position to camera yaw pitch roll.

9 лет назад
SimpleJoint.h

https://github.com/bulletphysics/bullet3/pull/618 by Mobeen Summary of changes: 1) Changed include paths to be relative to the current sources (affected files: LoadMeshFromObj.cpp, Wavefront2GLInstanceGraphicsShape.h/cpp) 2) Added new tutorials in the ExtendedTutorials folder 3) Modified the main_opengl_single_example.cpp file to enable picking support in standalone demos

10 лет назад
premake4.lua

MultiThreaded Demo: - fixing various race conditions throughout (usage of static vars, etc) - addition of a few lightweight mutexes (which are compiled out by default) - slight code rearrangement in discreteDynamicsWorld to facilitate multithreading - PoolAllocator::allocate() can now be called when pool is full without crashing (null pointer returned) - PoolAllocator allocate and freeMemory, are OPTIONALLY threadsafe (default is un-threadsafe) - CollisionDispatcher no longer checks if the pool allocator is full before calling allocate(), instead it just calls allocate() and checks if the return is null -- this avoids a race condition - SequentialImpulseConstraintSolver OPTIONALLY uses different logic in getOrInitSolverBody() to avoid a race condition with kinematic bodies - addition of 2 classes which together allow simulation islands to be run in parallel: - btSimulationIslandManagerMt - btDiscreteDynamicsWorldMt - MultiThreadedDemo example in the example browser demonstrating use of OpenMP, Microsoft PPL, and Intel TBB - use multithreading for other demos - benchmark demo: add parallel raycasting

10 лет назад
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