2.86
some work towards streaming Bullet data over shared memory for client/server
fix whitespace formatting in cmake files
turn test/SharedMemory/test.c into a gtest for CI unit testing in github remove overly verbose printfs in importers fix axis in r2d2.urdf
rename to b3 convention, to avoid naming conflicts when using in combination with Bullet 2.x
fix many warnings remove btMultiSapBroadphase.* make collisionFilterGroup/collisionFilterMark int (instead of short int)
fix shadowmap crash on some Intel GPUs, see https://github.com/bulletphysics/bullet3/issues/4 remove targetdir from all libraries in premake, so it is much easier to create a separate folder for all binary+lib transmit the serialized btMultiBody data back from server to client, after the server loads a URDF file. This includes base+link+joint names tweak the serialization routines, so it is easier to skip pointers and to serialize directly to a shared memory buffer also tweak the serialization code to allow to process data without 'DNA' schema data (assuming file-DNA = memory DNA)