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bullet/
examples/BasicDemo/
..
BasicExample.cpp

don't use GL_LINEAR_MIPMAP_LINEAR for shadow maps optimize gpu upload (use glBufferSubData instead of glMapBuffer Avoid checking char array against zero.

10 лет назад
BasicExample.h

enable URDF loading throught the 'File/Open' menu set a default camera targets for each demo. note that it is only reset when switching to a different demo, so you can restart at your chosen location. no OpenCL pairbench drawing in OpenGL2 (there is no VBO available etc)

11 лет назад
CMakeLists.txt

fix many warnings remove btMultiSapBroadphase.* make collisionFilterGroup/collisionFilterMark int (instead of short int)

10 лет назад
main.cpp

move 'main' functions into a separate folder, to make it easier to create standalone demos (console app without gui, or opengl app, and possibly even other versions, like a software renderer, producing pictures in the cloud) Add a line in an example cpp file to allow a standalone version. See examples/BasicExample.cpp: B3_STANDALONE_EXAMPLE(BasicExampleCreateFunc)

10 лет назад
premake4.lua

MultiThreaded Demo: - fixing various race conditions throughout (usage of static vars, etc) - addition of a few lightweight mutexes (which are compiled out by default) - slight code rearrangement in discreteDynamicsWorld to facilitate multithreading - PoolAllocator::allocate() can now be called when pool is full without crashing (null pointer returned) - PoolAllocator allocate and freeMemory, are OPTIONALLY threadsafe (default is un-threadsafe) - CollisionDispatcher no longer checks if the pool allocator is full before calling allocate(), instead it just calls allocate() and checks if the return is null -- this avoids a race condition - SequentialImpulseConstraintSolver OPTIONALLY uses different logic in getOrInitSolverBody() to avoid a race condition with kinematic bodies - addition of 2 classes which together allow simulation islands to be run in parallel: - btSimulationIslandManagerMt - btDiscreteDynamicsWorldMt - MultiThreadedDemo example in the example browser demonstrating use of OpenMP, Microsoft PPL, and Intel TBB - use multithreading for other demos - benchmark demo: add parallel raycasting

10 лет назад
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