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bullet/
.../BulletCollision/CollisionDispatch/
..
SphereTriangleDetector.cpp

Apple contribution for OSX SSE and iOS NEON optimizations unit tests, thanks to Jordan Hubbard, Ian Ollmann and Hristo Hristov.

14 лет назад
SphereTriangleDetector.h

add the BT_ prefix for all #ifdef guards, to avoid conflicts with developers own header defines. Fixes Issue 497

15 лет назад
btActivatingCollisionAlgorithm.cpp

Apple contribution for OSX SSE and iOS NEON optimizations unit tests, thanks to Jordan Hubbard, Ian Ollmann and Hristo Hristov.

14 лет назад
btActivatingCollisionAlgorithm.h

Apple contribution for OSX SSE and iOS NEON optimizations unit tests, thanks to Jordan Hubbard, Ian Ollmann and Hristo Hristov.

14 лет назад
btBox2dBox2dCollisionAlgorithm.cpp

fix padding in btSolverConstraint, see Issue 650 fix some warnings

14 лет назад
btBox2dBox2dCollisionAlgorithm.h

Apple contribution for OSX SSE and iOS NEON optimizations unit tests, thanks to Jordan Hubbard, Ian Ollmann and Hristo Hristov.

14 лет назад
btBoxBoxCollisionAlgorithm.cpp

Apple contribution for OSX SSE and iOS NEON optimizations unit tests, thanks to Jordan Hubbard, Ian Ollmann and Hristo Hristov.

14 лет назад
btBoxBoxCollisionAlgorithm.h

Apple contribution for OSX SSE and iOS NEON optimizations unit tests, thanks to Jordan Hubbard, Ian Ollmann and Hristo Hristov.

14 лет назад
btBoxBoxDetector.cpp

Apple contribution for OSX SSE and iOS NEON optimizations unit tests, thanks to Jordan Hubbard, Ian Ollmann and Hristo Hristov.

14 лет назад
btBoxBoxDetector.h

Apple contribution for OSX SSE and iOS NEON optimizations unit tests, thanks to Jordan Hubbard, Ian Ollmann and Hristo Hristov.

14 лет назад
btCollisionConfiguration.h

Don't pass along unused btStackAlloc everywhere. The API change might user code (derived classes with the old virtual method are not called anymore)

13 лет назад
btCollisionCreateFunc.h

Apple contribution for OSX SSE and iOS NEON optimizations unit tests, thanks to Jordan Hubbard, Ian Ollmann and Hristo Hristov.

14 лет назад
btCollisionDispatcher.cpp

remove that odd triangle in the origin of samurai castle (VR) add rolling/spinning friction to cube, remove it from plane/samurai.urdf URDF2Bullet: support joint limits for revolute and prismatic, only if defined (if upper < lower, disable limit) add some profiling markers to improve performance

10 лет назад
btCollisionDispatcher.h

Apple contribution for OSX SSE and iOS NEON optimizations unit tests, thanks to Jordan Hubbard, Ian Ollmann and Hristo Hristov.

14 лет назад
btCollisionObject.cpp

separate spinning friction (torsional friction around contact normal) from rolling friction (orthogonal to contact normal)

10 лет назад
btCollisionObject.h

separate spinning friction (torsional friction around contact normal) from rolling friction (orthogonal to contact normal)

10 лет назад
btCollisionObjectWrapper.h

fix more warnings in BulletCollision, and fix CMakeLists for Linux

12 лет назад
btCollisionWorld.cpp

minor cleanup

10 лет назад
btCollisionWorld.h

Google Code -> github in btCollisionWorld.h documentation

11 лет назад
btCollisionWorldImporter.cpp

add btInMemorySerializer (experiments, allows for in-memory deep copy of worlds, bypassing the BulletFileLoader mechanism) add btCollisionWorldImporter that can load a .bullet file, or use the btInMemorySerializer for deep-copy

12 лет назад
btCollisionWorldImporter.h

add BspDemo.bsp data file add sphere2.urdf move btSpatialAlgebra into LinearMath remove some warnings, introduce BT_ZERO, BT_ONE, BT_HALF as defines for 0.f/0., 1.f/1., 0.5f/0.5 respectively

11 лет назад
btCompoundCollisionAlgorithm.cpp

fix more memory leaks, ImportURDFExample is now leak-free eliminate all run-time memory allocation (except for mouse-pick/ray-intersection) in ImportURDFExample

10 лет назад
btCompoundCollisionAlgorithm.h

typo/case sensitivity BroadphaseCollision vs NarrowPhaseCollision, aargh

10 лет назад
btCompoundCompoundCollisionAlgorithm.cpp

remove that odd triangle in the origin of samurai castle (VR) add rolling/spinning friction to cube, remove it from plane/samurai.urdf URDF2Bullet: support joint limits for revolute and prismatic, only if defined (if upper < lower, disable limit) add some profiling markers to improve performance

10 лет назад
btCompoundCompoundCollisionAlgorithm.h

fix more warnings in BulletCollision, and fix CMakeLists for Linux

12 лет назад
btConvex2dConvex2dAlgorithm.cpp

fix warnings (thanks to Aaron!)

11 лет назад
btConvex2dConvex2dAlgorithm.h

fix warnings (thanks to Aaron!)

11 лет назад
btConvexConcaveCollisionAlgorithm.cpp

remove that odd triangle in the origin of samurai castle (VR) add rolling/spinning friction to cube, remove it from plane/samurai.urdf URDF2Bullet: support joint limits for revolute and prismatic, only if defined (if upper < lower, disable limit) add some profiling markers to improve performance

10 лет назад
btConvexConcaveCollisionAlgorithm.h

fix SIMD/16-byte alignment issue causing issue in one of the old benchmarks

10 лет назад
btConvexConvexAlgorithm.cpp

fix more memory leaks, ImportURDFExample is now leak-free eliminate all run-time memory allocation (except for mouse-pick/ray-intersection) in ImportURDFExample

10 лет назад
btConvexConvexAlgorithm.h

fix more memory leaks, ImportURDFExample is now leak-free eliminate all run-time memory allocation (except for mouse-pick/ray-intersection) in ImportURDFExample

10 лет назад
btConvexPlaneCollisionAlgorithm.cpp

Apple contribution for OSX SSE and iOS NEON optimizations unit tests, thanks to Jordan Hubbard, Ian Ollmann and Hristo Hristov.

14 лет назад
btConvexPlaneCollisionAlgorithm.h

Apple contribution for OSX SSE and iOS NEON optimizations unit tests, thanks to Jordan Hubbard, Ian Ollmann and Hristo Hristov.

14 лет назад
btDefaultCollisionConfiguration.cpp

fix SIMD/16-byte alignment issue causing issue in one of the old benchmarks

10 лет назад
btDefaultCollisionConfiguration.h

Add faster processing of btCompoundShape versus btCompoundShape, using a dedicated btCompoundCompoundCollisionAlgorithm, with hash pair caching and tandem tree traversal. It should be much faster, when using many child shapes for both compounds. Fix iOS compilation, added header.

13 лет назад
btEmptyCollisionAlgorithm.cpp

Apple contribution for OSX SSE and iOS NEON optimizations unit tests, thanks to Jordan Hubbard, Ian Ollmann and Hristo Hristov.

14 лет назад
btEmptyCollisionAlgorithm.h

Applied polar decomposition patch. Fixes Issue 621. Thanks to Christian for the report, Joshua for the fix, Dongsoo for checking the fix. Applied picking cloth patch. Fixes Issue 646. Thanks to Dongsoo. Applied patch Softbody updateConstraints. Fixes Issue 503. Thanks to Dave Bruce Phillips and Dongsoo. Fix various warnigns under Mac OSX.

14 лет назад
btGhostObject.cpp

add btCollisionWorld::updateSingleAabb see http://bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=3262 Fix memory leak, see http://bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=3266 Change contact breaking threshold Add 'needsResponse' test for CcdMotionClamping, see http://code.google.com/p/bullet/issues/detail?id=179 Updated user manual (needs lots more work) Added autoexp.dat, enabled Microsoft Visual Studio debug visualization for btAlignedObjectArray and btVector3.

17 лет назад
btGhostObject.h

fix some warnings, see Issue 400

16 лет назад
btHashedSimplePairCache.cpp

fix warnings (thanks to Aaron!)

11 лет назад
btHashedSimplePairCache.h

fix warnings (thanks to Aaron!)

11 лет назад
btInternalEdgeUtility.cpp

use const in PhysicsClientC_Api, thanks to Roland fix some warnings for Clang, thanks to Aaron

11 лет назад
btInternalEdgeUtility.h

Apple contribution for OSX SSE and iOS NEON optimizations unit tests, thanks to Jordan Hubbard, Ian Ollmann and Hristo Hristov.

14 лет назад
btManifoldResult.cpp

separate spinning and rolling friction coefficients, exposed in URDF as spinning_friction / m_rolling_friction improvements in VR demo, add grasper etc.

10 лет назад
btManifoldResult.h

separate spinning friction (torsional friction around contact normal) from rolling friction (orthogonal to contact normal)

10 лет назад
btSimulationIslandManager.cpp

Apple contribution for OSX SSE and iOS NEON optimizations unit tests, thanks to Jordan Hubbard, Ian Ollmann and Hristo Hristov.

14 лет назад
btSimulationIslandManager.h

Reduce dynamic memory allocation, fixes Issue 573 Thanks to Anton Breusov for the patch

15 лет назад
btSphereBoxCollisionAlgorithm.cpp

Fix src/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.cpp See Issue 643, thanks to Laurent at liquiddragon for the patch. Fix warning, See Issue 655

14 лет назад
btSphereBoxCollisionAlgorithm.h

fix and re-enable sphere-box collision algorithm, Issue 643

14 лет назад
btSphereSphereCollisionAlgorithm.cpp

Apple contribution for OSX SSE and iOS NEON optimizations unit tests, thanks to Jordan Hubbard, Ian Ollmann and Hristo Hristov.

14 лет назад
btSphereSphereCollisionAlgorithm.h

Apple contribution for OSX SSE and iOS NEON optimizations unit tests, thanks to Jordan Hubbard, Ian Ollmann and Hristo Hristov.

14 лет назад
btSphereTriangleCollisionAlgorithm.cpp

Apple contribution for OSX SSE and iOS NEON optimizations unit tests, thanks to Jordan Hubbard, Ian Ollmann and Hristo Hristov.

14 лет назад
btSphereTriangleCollisionAlgorithm.h

Apple contribution for OSX SSE and iOS NEON optimizations unit tests, thanks to Jordan Hubbard, Ian Ollmann and Hristo Hristov.

14 лет назад
btUnionFind.cpp

Pass in a const reference to a CompareFunc for quickSort, to make Visual Studio 2011 happy. Thanks to Cameron Hart Fixes Issue 588

15 лет назад
btUnionFind.h

add the BT_ prefix for all #ifdef guards, to avoid conflicts with developers own header defines. Fixes Issue 497

15 лет назад
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