2.85
https://github.com/bulletphysics/bullet3/pull/618 by Mobeen Summary of changes: 1) Changed include paths to be relative to the current sources (affected files: LoadMeshFromObj.cpp, Wavefront2GLInstanceGraphicsShape.h/cpp) 2) Added new tutorials in the ExtendedTutorials folder 3) Modified the main_opengl_single_example.cpp file to enable picking support in standalone demos
Add btScalar fixes and correct M_PI to SIMD_PI.
Create InclinedPlane,Newton's Cradle and Multi-Pendulum examples for the Bullet Example Browser.
Change btVector3/btQuaternion to const btVector3&/btQuaternion&.
Refactor Newton's Cradle. Implement Newton's Cradle with Softbody ropes.
Physics runs in a separate thread from rendering in PhysicsServerExample (preliminary) Improve rendering performance. OpenVR experience is smooth now. commit needs a bit more testing before pushing in main repo.
shrink down cube size of BasicDemo 10 times (it looked ginormous in VR) from 2x2x2 meter to 0.2 add test for VR HUD/sub-titles fix issue in previous commit, partial string use %.8s not %8.s use long long int in b3Clock fix warning/error in pointer alignment in serialization Fix pybullet Windows compilation. (thanks to bkeys/https://github.com/bulletphysics/bullet3/pull/687)