2.85
add very simple (rudimentary) time series graphing example tweak camera near plane distance, less sensitive mouse wheel
Create project file for BussIK inverse kinematics library (premake, cmake) URDF/SDF: add a flag to force concave mesh collisiofor static objects. <collision concave="yes" name="pod_collision"> VR: support teleporting using buttong, allow multiple controllers to be used, fast wireframe rendering, Turn off warnings about deprecated C routine in btScalar.h/b3Scalar.h Add a dummy return to stop a warning Expose defaultContactERP in shared memory api/pybullet. First start to expose IK in shared memory api/pybullet (not working yet)
App_SharedMemoryPhysics_VR: Add a command-line flag (--emptyworld) to disable the Samurai/KUKA robot creation in the VR demo, and use pybullet to populate the VR world. Note that either way, you can use pybullet to interact and control the world.
make some changes to make the previous example code changes backward compatible
add single step simulation, using 'o' key. use 'i' key to suspend simulation first default background color a bit darker, to show debug lines tweaked contact point rendering a bit
fix more memory leaks, ImportURDFExample is now leak-free eliminate all run-time memory allocation (except for mouse-pick/ray-intersection) in ImportURDFExample
add combobox to select software/opengl rendering to compare
add a textured sphere8.obj test with obj loader fix shaders, so that shadowed and non-shadowed are matching fix registerGraphicsUnitSphereShape API (level of detail), support textured sphere too add support for textured cube add start for a Tutorial.cpp
fixes in Mac resizing example browser (if window size exceeds capability)