2.85.1
don't use GL_LINEAR_MIPMAP_LINEAR for shadow maps optimize gpu upload (use glBufferSubData instead of glMapBuffer Avoid checking char array against zero.
enable URDF loading throught the 'File/Open' menu set a default camera targets for each demo. note that it is only reset when switching to a different demo, so you can restart at your chosen location. no OpenCL pairbench drawing in OpenGL2 (there is no VBO available etc)
shrink down cube size of BasicDemo 10 times (it looked ginormous in VR) from 2x2x2 meter to 0.2 add test for VR HUD/sub-titles fix issue in previous commit, partial string use %.8s not %8.s use long long int in b3Clock fix warning/error in pointer alignment in serialization Fix pybullet Windows compilation. (thanks to bkeys/https://github.com/bulletphysics/bullet3/pull/687)
move 'main' functions into a separate folder, to make it easier to create standalone demos (console app without gui, or opengl app, and possibly even other versions, like a software renderer, producing pictures in the cloud) Add a line in an example cpp file to allow a standalone version. See examples/BasicExample.cpp: B3_STANDALONE_EXAMPLE(BasicExampleCreateFunc)