2.83
fix some out-of-bounds error in the OpenCL rigid body pipeline re-enable an OpenCL/gpu rigid body example (box-box stack)
MSVC-specific function calls wrapped in a MSVC-specific macro instead of a Windows-specific one.
allow to disable 'useMpr' without crash
add zlib/minizip so we can load compressed data (github/git is bad in handling large binary files)
Add overlapping pairs validation to PairBench.
Accelerate GPU raycaster with PLBVH.
avoid allocations in renderer (messes up AMD buggy OpenGL driver) add missing file in cmake build system (BroadphaseCollision/b3GpuParallelLinearBvhBroadphase.cpp and BroadphaseCollision/b3GpuParallelLinearBvh.cpp)
Add option to use clew to manually open the OpenCL dynamic library fix Linux build of App_Bullet3_OpenCL_Demos. Unfortunately the simulation doesn't work properly, need to fix it (and add unit tests)