2.83
Fix linux|mingw shared|static build
support compound versus compound collision shape acceleration on GPU, using aabb tree versus aabb tree. Remove constructor from b3Vector3, to make it a POD type, so it can go into a union (and more compatible with OpenCL float4) Use b3MakeVector3 instead of constructor Share some code between C++ and GPU in a shared file: see b3TransformAabb2 in src/Bullet3Collision/BroadPhaseCollision/shared/b3Aabb.h Improve PairBench a bit, show timings and #overlapping pairs. Increase shadowmap default size to 8192x8192 (hope the GPU supports it)
bt -> b3 and BT -> B3 rename for content and filenames
rename to b3 convention, to avoid naming conflicts when using in combination with Bullet 2.x
re-introduce Bullet 2.x solver, in Bullet3Dynamics/ConstraintSolver/b3PgsJacobiSolver.* move b3Contact and b3RigidBody