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bullet/
examples/OpenGLWindow/
..
Shaders

add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.

11 лет назад
CMakeLists.txt

more cmake support for examples

11 лет назад
GLInstanceGraphicsShape.h

add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.

11 лет назад
GLInstanceRendererInternalData.h

enable URDF loading throught the 'File/Open' menu set a default camera targets for each demo. note that it is only reset when switching to a different demo, so you can restart at your chosen location. no OpenCL pairbench drawing in OpenGL2 (there is no VBO available etc)

11 лет назад
GLInstancingRenderer.cpp

enable URDF loading throught the 'File/Open' menu set a default camera targets for each demo. note that it is only reset when switching to a different demo, so you can restart at your chosen location. no OpenCL pairbench drawing in OpenGL2 (there is no VBO available etc)

11 лет назад
GLInstancingRenderer.h

enable URDF loading throught the 'File/Open' menu set a default camera targets for each demo. note that it is only reset when switching to a different demo, so you can restart at your chosen location. no OpenCL pairbench drawing in OpenGL2 (there is no VBO available etc)

11 лет назад
GLPrimInternalData.h

add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.

11 лет назад
GLPrimitiveRenderer.cpp

add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.

11 лет назад
GLPrimitiveRenderer.h

add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.

11 лет назад
GLRenderToTexture.cpp

add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.

11 лет назад
GLRenderToTexture.h

add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.

11 лет назад
GwenOpenGL3CoreRenderer.h

add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.

11 лет назад
LoadShader.cpp

add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.

11 лет назад
LoadShader.h

add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.

11 лет назад
MacOpenGLWindow.h

fixes in Mac modifier keys, remove enet/lua tests

11 лет назад
MacOpenGLWindow.mm

add .bullet extension in File/Open on Mac add importer support for FIXED_CONSTRAINT_TYPE, to be replaced by btGeneric6DofSpring2Constraint btFixedConstraint now derives from btGeneric6DofSpring2Constraint

11 лет назад
OpenGL2Include.h

fixes for Linux

11 лет назад
OpenGLInclude.h

fixes for Linux

11 лет назад
OpenSans.cpp

add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.

11 лет назад
OpenSans.ttf

add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.

11 лет назад
ShapeData.h

add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.

11 лет назад
SimpleCamera.cpp

fix double-precision compile problem fix profile window (See View/Profiler in ExampleBrowser)

11 лет назад
SimpleCamera.h

fix double-precision compile problem fix profile window (See View/Profiler in ExampleBrowser)

11 лет назад
SimpleOpenGL2App.cpp

make OpenGL2 version work (still very rudimentary, no filled rendering, only debug wireframe)

11 лет назад
SimpleOpenGL2App.h

add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.

11 лет назад
SimpleOpenGL2Renderer.cpp

more example refactoring

11 лет назад
SimpleOpenGL2Renderer.h

enable URDF loading throught the 'File/Open' menu set a default camera targets for each demo. note that it is only reset when switching to a different demo, so you can restart at your chosen location. no OpenCL pairbench drawing in OpenGL2 (there is no VBO available etc)

11 лет назад
SimpleOpenGL3App.cpp

rename GL/glew to CustomGL/glew.h to avoid clashes with system glew

11 лет назад
SimpleOpenGL3App.h

more example refactoring

11 лет назад
TwFonts.cpp

add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.

11 лет назад
TwFonts.h

add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.

11 лет назад
Win32InternalWindowData.h

add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.

11 лет назад
Win32OpenGLWindow.cpp

add starting point for btGeneric6DofSpring2ConstraintData import, not all parameters are deserialized though restore activation state after picking add .bullet file import (only tested/available on Windows)

11 лет назад
Win32OpenGLWindow.h

add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.

11 лет назад
Win32Window.cpp

more example browser tweaks, mostly related to (debug) rendering

11 лет назад
Win32Window.h

more cmake support for examples

11 лет назад
X11OpenGLWindow.cpp

fix Linux modifier keys

11 лет назад
X11OpenGLWindow.h

fix Linux modifier keys

11 лет назад
fontstash.cpp

add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.

11 лет назад
fontstash.h

add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.

11 лет назад
opengl_fontstashcallbacks.cpp

add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.

11 лет назад
opengl_fontstashcallbacks.h

add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.

11 лет назад
premake4.lua

add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.

11 лет назад
stb_image_write.h

add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.

11 лет назад
stb_truetype.h

add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.

11 лет назад
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