2.83.6
add the 'extras' and Bullet 2 tests, to make it easier to create a new intermediate release
remote unused TEST macro, conflicts with other libraries
fix some warnings, disable gimpact by default in world importer, use DIRECTLY_UPDATE_VELOCITY_DURING_SOLVER_ITERATIONS by default for now, until we find the issue with some failing test cases in btMultiBody fix a crashing issue in MyMultiBodyCreator.cpp (uninitialized variable) disable excessive debug printf in URDF2Bullet
First draft of btMultiBody serialization, including optional names for base, link and joints (see ImportURDFDemo/ImportURDFSetup.cpp how this is done) Bump up version number to 2.84 because of new serialization data.
fix shadowmap crash on some Intel GPUs, see https://github.com/bulletphysics/bullet3/issues/4 remove targetdir from all libraries in premake, so it is much easier to create a separate folder for all binary+lib transmit the serialized btMultiBody data back from server to client, after the server loads a URDF file. This includes base+link+joint names tweak the serialization routines, so it is easier to skip pointers and to serialize directly to a shared memory buffer also tweak the serialization code to allow to process data without 'DNA' schema data (assuming file-DNA = memory DNA)