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bullet/
build3/
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Android

Convert DOS (CRLF) source files to Unix (LF) line endings

7 лет назад
cmake

add yapf style and apply yapf to format all Python files This recreates pull request #2192

7 лет назад
bin2cpp.bat

add BspDemo.bsp data file add sphere2.urdf move btSpatialAlgebra into LinearMath remove some warnings, introduce BT_ZERO, BT_ONE, BT_HALF as defines for 0.f/0., 1.f/1., 0.5f/0.5 respectively

11 лет назад
bin2cpp.lua

add BspDemo.bsp data file add sphere2.urdf move btSpatialAlgebra into LinearMath remove some warnings, introduce BT_ZERO, BT_ONE, BT_HALF as defines for 0.f/0., 1.f/1., 0.5f/0.5 respectively

11 лет назад
bullet.rc

add Bullet icon files

13 лет назад
bullet_ico.ico

add Bullet icon files

13 лет назад
findDirectX11.lua

move build to build3 to avoid naming conflict with Bullet 2.x fix build error in BasicGpuDemo Thanks to joen66 for the report here: https://github.com/erwincoumans/bullet3/issues/5

13 лет назад
findOpenCL.lua

don't use the vendor OpenCL sdks (commented out in 'findOpenCL.lua' file), just use clew

13 лет назад
findOpenGLGlewGlut.lua

Merge branch 'master' into master

6 лет назад
lcpp.lua

change lcpp Lua preprocessor, to keep #defines and comments, remove empty lines remove duplicate data in b3Contact4 (now in btContact4Data shared between CPU/C++ and OpenCL) OpenCL kernels use #include "Bullet3Collision/NarrowPhaseCollision/shared/b3Contact4Data.h" Increase number of batches back to 250 (from 50), need to fix this hard coded number (see https://github.com/erwincoumans/bullet3/issues/12) Work towards GJK/EPA, in addition to SAT/clipping (early on)

13 лет назад
premake4.exe

move build to build3 to avoid naming conflict with Bullet 2.x fix build error in BasicGpuDemo Thanks to joen66 for the report here: https://github.com/erwincoumans/bullet3/issues/5

13 лет назад
premake4.lua

fix premake4 build

4 года назад
premake4_arm64

add premake4_arm64 that works on NVIDIA TX2

9 лет назад
premake4_linux

move build to build3 to avoid naming conflict with Bullet 2.x fix build error in BasicGpuDemo Thanks to joen66 for the report here: https://github.com/erwincoumans/bullet3/issues/5

13 лет назад
premake4_linux64

move build to build3 to avoid naming conflict with Bullet 2.x fix build error in BasicGpuDemo Thanks to joen66 for the report here: https://github.com/erwincoumans/bullet3/issues/5

13 лет назад
premake4_osx

update the binary premake4_osx binary, avoid the -Wl,-x flag so clang linker doesn't produce an error ld: internal error: atom not found in symbolIndex see http://industriousone.com/topic/how-remove-flags-ldflags

12 лет назад
premake4_osx32

allow to compile and run the ExampleBrowser on older Mac OSX versions (without OpenGL3) using the 'NO_OPENGL3' preprocessor definition both premake/cmake has support for this now needs some testing

11 лет назад
premake5.exe

update premake5.exe (note we still use premake4.exe by default)

8 лет назад
stringify.bat

Add shader for projective texture.

8 лет назад
stringify.sh

Add shader for projective texture.

8 лет назад
stringifyKernel.lua

contact normal should point from B to A (to be consistent with Bullet 2.x) stringify: pre-allocate bigger buffer (10MB, workaround)

13 лет назад
stringifyShaders.bat

PyBullet OpenGL/EGL hardware getCameraImage: use glViewport to reduce the glReadPixels calling cost dramatically for small images PyBullet Allow OpenGL/EGL hardware to render segmentation mask. Use pybullet.ER_SEGMENTATION_MASK_OBJECT_AND_LINKINDEX or pybullet.ER_SEGMENTATION_MASK PyBullet.removeBody fix indexing bug (use foundIndex, not i) PyBullet bump up version to 2.2.3

8 лет назад