Bleeding-Edge
Description capitalization and full stop mass fix (#38358)
Biohazard Alert changes (#29616)
Adds ancient cryopods (#28456)
Snaxi Fixes (#38639)
Changes checks for zlevel 1 to map.zMainStation (#11379)
Final revert + HUD conflicts
Rampant Brand Intelligence random event tweaks (#36961)
Several Events Which Shouldn’t Fire During Deadpop Will No Longer Fire During Deadpop (#35222)
Makes event population done via a function
Telecomms script event quick active role fix (#39360)
fixes cricket spawn (#37341)
[Cult 4] Upheaval Update Part 2 - Eclipse Update (#36361)
Dynamic Event Repairs (#35667)
Update event_manager.dm (#38197)
Necromorph and zombies are now friends (#32798)
FaNshot shells (#37260)
all flags in setup.dm are now written in bitshifting for better readability (#38543)
The LOIC syndicate item is now a bit more likely to give harmful laws (#39173)
Revert 'Nuke Ops Requesting Reinforcements' (#34644)
Nanomachines, son
spark system refactoring
Electric Boogaloo (Take Two) (#31892)
extra clarity for lotto event's announce (#33272)
Fixes grammar, typos and formatting on small cage merch description (and all double full stops) (#37017)
Changed all relative paths to absolute (#31078)
[Revival] Nirvana near (#38549)
Fix hobo shacks giving radiation during rad events (#39217)
HOG! (#37454)
Fixes some vlevel issues (#38999)
Stops wallrot from appearing on shuttle walls. (#38768)