master
Move default config values to separate `namespace DefaultConfig`
NUM_TUNEZONES ->TuneZone::NUM, magic tune override -1 -> TuneZone::OVERRIDE_NONE
Order and group all `#include`s with Clang Format
Move generated files to `src/generated`
split CRenderTools and add CRenderMap and move functions to Graphics
run fix_style.py
Predict dummy animations, gun fire and coll line (#11371)
Refresh skins when changing `events` setting
Add flag to ddnetlaser for enabling prediction, let server control starttick
Print some of the variable values that failed an assert
Cleanup, use std::move or reference where applicable in header files (#10872)
Add rotating and flipping of weapons
Prediction: Match server's proj vel calculation
always record local demo camera
Make `CRaceHelper` a member of `CGameClient`
Using protocol7::CNetMsg_Sv_Checkpoint for 0.7 players
Fix client assertion crash on 0.7 servers with high ping
Add `str_valid_filename`: improve skin and map name validation
Move skin function definitions to source file
Add popups with actions to scoreboard
Add `CScrollRegion::Reset` and `CListBox::Reset` functions
Rename static member `s_pGraphics` to `ms_pGraphics`
Fix potentially negative animation time for scrollregions