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main
xess
/
samples
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basic_sample_super_resolution_vk
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..
base
Update to XeSS SDK 2.1.1
9 месяцев назад
basic_sample_shaders
Update to XeSS SDK 2.1.1
9 месяцев назад
CMakeLists.txt
Update to XeSS SDK 2.1.1
9 месяцев назад
CREDITS.md
Updated to XeSS SDK 2.1.0
год назад
LICENSE.md
Updated to XeSS SDK 2.1.0
год назад
README.md
Updated to XeSS SDK 2.1.0
год назад
triangle.cpp
Update to XeSS SDK 2.1.1
9 месяцев назад
utils.cpp
Updated to XeSS SDK 2.1.0
год назад
utils.h
Updated to XeSS SDK 2.1.0
год назад
vulkanexamplebase.cpp
Update to XeSS SDK 2.1.1
9 месяцев назад
vulkanexamplebase.h
Updated to XeSS SDK 2.1.0
год назад
Vulkan C++ examples and demos
Table of Contents
Official Khronos Vulkan Samples
Cloning
Assets
Building
Running
Shaders
A note on synchronization
Examples
Basics
First triangle
Pipelines
Descriptor sets
Dynamic uniform buffers
Push constants
Specialization constants
Texture mapping
Texture arrays
Cube map textures
Cube map arrays
3D textures
Input attachments
Sub passes
Offscreen rendering
CPU particle system
Stencil buffer
Vertex attributes
glTF
glTF model loading and rendering
glTF vertex skinning
glTF scene rendering
Advanced
Multi sampling
High dynamic range
Shadow mapping
Cascaded shadow mapping
Omnidirectional shadow mapping
Run-time mip-map generation
Capturing screenshots
Order Independent Transparency
Performance
Multi threaded command buffer generation
Instancing
Indirect drawing
Occlusion queries
Pipeline statistics
Physically Based Rendering
PBR basics
PBR image based lighting
Textured PBR with IBL
Deferred
Deferred shading basics
Deferred multi sampling
Deferred shading shadow mapping
Screen space ambient occlusion
Compute Shader
Image processing
GPU particle system
N-body simulation
Ray tracing
Cloth simulation
Cull and LOD
Geometry Shader
Normal debugging
Viewport arrays
Tessellation Shader
Displacement mapping
Dynamic terrain tessellation
Model tessellation
Hardware accelerated ray tracing
Basic ray tracing
Ray traced shadows
Ray traced reflections
Ray traced texture mapping
Callable ray tracing shaders
Ray tracing intersection shaders
Ray traced glTF
Ray query
Headless
Render
Compute
User Interface
Text rendering
Distance field fonts
ImGui overlay
Effects
Fullscreen radial blur
Bloom
Parallax mapping
Spherical environment mapping
Extensions
Conservative rasterization (VKEXTconservativerasterization)
Push descriptors (VKKHRpushdescriptor)
Inline uniform blocks (VKEXTinlineuniformblock)
Multiview rendering (VKKHRmultiview)
Conditional rendering (VKEXTconditionalrendering)
Debug markers (VKEXTdebugmarker)
Negative viewport height (VKKHRMaintenance1 or Vulkan 1.1)
Variable rate shading (VKKHRfragmentshadingrate)
Descriptor indexing (VKEXTdescriptorindexing)
Dynamic rendering (VKKHRdynamicrendering)
Graphics pipeline library (VKEXTgraphicspipelinelibrary)
Mesh shaders (VKEXTmeshshader)
Descriptor buffers (VKEXTdescriptorbuffer)
Shader objects (VKEXTshaderobject)
Misc
Vulkan Gears
Vulkan demo scene
Credits and Attributions
README.md