master
semaphores are confirmed to workcmake -DTART_ENABLE_SHADER_COMPILERS=1 -DCMAKE_BUILD_TYPE=Debug .. && make -j10 && ./VulkanCompute && ./run-tests!
saved
took an un-needed detour :c
ok, found the problem
we now use vk::PhysicalDeviceProperties correctly for float64 and int64
VMA integration is functional now, at a bare minimum. Still need to set up pools...
got rid of logging
ugh
wait how does that even work?
i dont even know