master
Full shader handling still WIP
Add screenshots pngs
Modelmatrix, DrawMesh(), indexbuffers, simplifications for VAO
Textured instancing works
Some reflection and massive rename
Default shader and spirv things
GLTF GPU Skinning
vulkan
vk viewport + vertexbuffer
GLSL is cooked
pusch
GLB Loading and some other stuff
Examples and shellfile
Move GetTouchPoint
Spirv attempt
symbol renaming for better glsl support
Split 1
Map
Completely standalonify
stuf
Tilemap example