main
add drm2
drm: rename main to single_color
add drm triangle example
regs/bits: improve vap_reg_prog_stream_cntl* parsing
drm: add more undocumented registers
matrix_cubesphere: incorrect diffuse lighting
texture_cube_clear_zwrite_vertex_shader: use texture_cube.fs.asm
clear_nop.vs.asm: correct number of VE_ADD arguments
drm: improve NOP/reloc comments
cube_rotate.vs.asm: move all sin/cos values to temp[3]
drm: add texture_cube_clear_zwrite_vertex_shader_optimize
drm: add texture_cube_clear_zwrite_vertex_shader_optimize_zscale
shadertoy: assemble shadertoy.fs.asm from source
rename argb -> rgba
drm: add matrix
matrix_cubesphere: correct diffuse lighting
drm: add matrix_cubesphere_cubemap
model/cubesphere_smooth: reset UV coordinates
matrix_cubesphere_specular: rewrite specular fragment shader
drm: add zbuffer_test
drm: add pumpkin_man
rotate.vs.asm: change comment style
drm: add single_color_clear_rotate_vblank
shadertoy: implement shadertoy_palette_fractal
*.vs.asm: use semicolon syntax
assembler/lexer: add support for double hypen comments
assembler/fs: add support for NOP
us_disassemble2: add support for TEX disassembly
drm/shadertoy: add shadertoy_palette.fs.asm
particle_oriented_animated: improve vertex shader constant comments
drm/shadertoy: add time-based animation
assembler.fs: add support for TEX instructions
drm: add single_color_clear
drm: add single_color_clear_translate
drm: add single_color_clear_translate_vblank
add texture_blur
add texture_blur_combined
assembler/fs: TEX: swap a/rgb order in write mask
drm: add texture_cube_clear_zwrite_vertex_shader_aos