release-9
Sky light component (#25)
* Correct specular on transparent objects.
General: * Removed the DX11 #ifdef from all shaders, except where we need to distinguish between "shader" and C++ code
Adjust contrast shader function Kraut build fix for vs2015
Renamed BOOLEAN shader macro to BOOL1 for consistency
Procedural vertex color (#63)
Some shader code cleanup.
Ran Clang Format on half of Foundation (up until "Logging" folder)
VSE: Declarations are only inserted once now