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ezEngine/
Data/Base/
..
Editor

Refactored dynamic mesh buffer (#1690)

10 месяцев назад
Materials

Added missing environment BRDF for reflection probes (#1774)

7 месяцев назад
Meshes

Refactored mesh vertex stream declaration (#1676)

10 месяцев назад
Prefabs

Fixed #1144: Resource file extension cleanup (#1374)

2 года назад
RenderPipelines

Custom Render Hooks (#1801)

6 месяцев назад
RuntimeConfigs

Deactivated TypeScript integration and removed old code (#1509)

год назад
Shaders

Water volume and VSE water shader (#1808)

6 месяцев назад
Textures

Custom shader support for particles (#1736)

8 месяцев назад
Base.ezCollectionAsset

Cookie textures and light materials for spot lights (#1579)

год назад
CommonBinaries.ezExportFilter

Removed TypeScript and DukTape (#1511)

год назад
CommonData.ezExportFilter

Removed TypeScript and DukTape (#1511)

год назад
DataDir.ezManifest

Renamed "Shared" folder to "Data". Renamed "Shared/Data" folder to "Data/Base".

10 лет назад
ezProject

* Added a command line mode to the EditorProcessor to open a project and transform all assets, then close * Added a Base data project * Added a workaround in the AssetCurator to not assert when some unclear asset state is encountered. Could not switch projects otherwise. Needs investigation. * Added a "Unit Test" that calls the asset processor to transform the base data assets automatically. Only run on Windows. * Reduced the MSE of the particles engine test, to see whether it succeds now.

8 лет назад
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