release-26.3
Refactored dynamic mesh buffer (#1690)
Added missing environment BRDF for reflection probes (#1774)
Refactored mesh vertex stream declaration (#1676)
Fixed #1144: Resource file extension cleanup (#1374)
Custom Render Hooks (#1801)
Deactivated TypeScript integration and removed old code (#1509)
Water volume and VSE water shader (#1808)
Custom shader support for particles (#1736)
Cookie textures and light materials for spot lights (#1579)
Removed TypeScript and DukTape (#1511)
Renamed "Shared" folder to "Data". Renamed "Shared/Data" folder to "Data/Base".
* Added a command line mode to the EditorProcessor to open a project and transform all assets, then close * Added a Base data project * Added a workaround in the AssetCurator to not assert when some unclear asset state is encountered. Could not switch projects otherwise. Needs investigation. * Added a "Unit Test" that calls the asset processor to transform the base data assets automatically. Only run on Windows. * Reduced the MSE of the particles engine test, to see whether it succeds now.