release-26.3
Remove body from add queue if they are destroyed in the same frame (#1841)
Fixed several public header includes (#1753)
Fixed #1848: Broken collision mesh preview (#1849)
Ignore grabbed actor when looking for nearby objects
Removed unused "Include in Navmesh" option (#1499)
Collision mesh writer and other fixes (#1764)
Cleaned up ezPluginBundles (#1407)
Fixed #723: Added ezJoltBreakableSlabComponent (#1590)
Automatically link against used engine plugins (#1761)
Vulkan support on linux (#604)
Water volume and VSE water shader (#1808)
Updated Jolt and fixed an issue with collision layers (#1494)
Clang-format fixes and update to 18.1.1 (#1234)
Jolt Physics integration (#577)