release-25.3
Light settings tweaks and other minor code changes (#1390)
Various detail improvements (#1431)
Fixed #1144: Resource file extension cleanup (#1374)
Fixed depth pass default values
Deactivated TypeScript integration and removed old code (#1509)
Tesselation and recreate engine view fix (#1501)
Moved State Machine Asset transform to engine process (#1253)
FMOD, Project Export and other fixes (#1350)
Renamed "Shared" folder to "Data". Renamed "Shared/Data" folder to "Data/Base".
* Added a command line mode to the EditorProcessor to open a project and transform all assets, then close * Added a Base data project * Added a workaround in the AssetCurator to not assert when some unclear asset state is encountered. Could not switch projects otherwise. Needs investigation. * Added a "Unit Test" that calls the asset processor to transform the base data assets automatically. Only run on Windows. * Reduced the MSE of the particles engine test, to see whether it succeds now.