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ezEngine/
Data/Base/
..
Editor

Fixed #1144: Resource file extension cleanup (#1374)

2 года назад
Materials

Moved State Machine Asset transform to engine process (#1253)

2 года назад
Meshes

Fixed #1144: Resource file extension cleanup (#1374)

2 года назад
Prefabs

Fixed #1144: Resource file extension cleanup (#1374)

2 года назад
RenderPipelines

Mesh instance custom data (#1274)

2 года назад
RuntimeConfigs

Moved XBox controller support into GameEngine (#1369)

2 года назад
Shaders

Fixed procedural vertex colors (#1373)

2 года назад
Textures

Moved State Machine Asset transform to engine process (#1253)

2 года назад
Base.ezCollectionAsset

Moved State Machine Asset transform to engine process (#1253)

2 года назад
CommonBinaries.ezExportFilter

FMOD, Project Export and other fixes (#1350)

2 года назад
CommonData.ezExportFilter

Git attributes, Export filter adjustments

3 года назад
DataDir.ezManifest

Renamed "Shared" folder to "Data". Renamed "Shared/Data" folder to "Data/Base".

10 лет назад
ezProject

* Added a command line mode to the EditorProcessor to open a project and transform all assets, then close * Added a Base data project * Added a workaround in the AssetCurator to not assert when some unclear asset state is encountered. Could not switch projects otherwise. Needs investigation. * Added a "Unit Test" that calls the asset processor to transform the base data assets automatically. Only run on Windows. * Reduced the MSE of the particles engine test, to see whether it succeds now.

8 лет назад
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