release-24.9
Fixed #1144: Resource file extension cleanup (#1374)
Moved State Machine Asset transform to engine process (#1253)
Mesh instance custom data (#1274)
Moved XBox controller support into GameEngine (#1369)
Fixed procedural vertex colors (#1373)
FMOD, Project Export and other fixes (#1350)
Git attributes, Export filter adjustments
Renamed "Shared" folder to "Data". Renamed "Shared/Data" folder to "Data/Base".
* Added a command line mode to the EditorProcessor to open a project and transform all assets, then close * Added a Base data project * Added a workaround in the AssetCurator to not assert when some unclear asset state is encountered. Could not switch projects otherwise. Needs investigation. * Added a "Unit Test" that calls the asset processor to transform the base data assets automatically. Only run on Windows. * Reduced the MSE of the particles engine test, to see whether it succeds now.