release-23.12
Added support for H/V flipped TGAs
Moved config files needed at runtime into dedicated sub-folder (#891)
Add support for raw string literals to tokenizer and preprocessor (#1067)
Fixed that GameObject references couldn't be exposed as properties anymore (#1127)
Shared texture support and other side-effects of linux editor development (#1035)
* SaveAll in the editor now also saves preferences etc. * aidlt files are now sorted, to yield stable results