release-22.11
Vulkan support on linux (#604)
Automatically enforce coding guidelines (#770)
Jolt allocations are now tracked (#630)
Fix compiler warnings due to loss of precision (#802)
Use a software rasterizer for occlusion culling (#794)
Vulkan window / swapchain fixes (#800)
Updated V-HACD to latest (#651)
Color Scheme (#787)
Fixed #755: Navmesh generation failed with static collision meshes
Several minor improvements (#797)
Node editor connections as "real" document objects (#727)
Gamepad input using GLFW (#609)
Added automatic C++ plugin project creation (#499)