release-22.11
Use a software rasterizer for occlusion culling (#794)
Performance Optimization
Node editor connections as "real" document objects (#727)
Added component to grab physical objects (#286)
TypeScript + Inspector improvements (#107)
The InputComponent can now forward input state to an attached blackboard
Added a component to create physics query shapes for animated meshes (#416)
MSFT contributions March 2022 (#570)
More Jolt integration improvements (#587)
Restructured libs: Core, GameEngine, System (#340)