release-20.8
Fixed memory leak
Fixes + unit test for decals (#180)
Resaved all assets
Fixed Prefab reloading (#162)
OpenXR plugin
Editor does not store preferences and other settings anymore when in headless mode. This should hopefully fix that sometimes recent file lists and last open projects were reset.
Format shader, build fix.
Editor polishing (icons, menu focus, translations) (#131)
Optimized vertex data by using smaller formats for normals, tangents and texcoords (#196) Re-transform ALL meshes!
Renamed "Shared" folder to "Data". Renamed "Shared/Data" folder to "Data/Base".
* Added a command line mode to the EditorProcessor to open a project and transform all assets, then close * Added a Base data project * Added a workaround in the AssetCurator to not assert when some unclear asset state is encountered. Could not switch projects otherwise. Needs investigation. * Added a "Unit Test" that calls the asset processor to transform the base data assets automatically. Only run on Windows. * Reduced the MSE of the particles engine test, to see whether it succeds now.
Replaced murmurhash by xxHash for string hashing (#284)