release-20.5
Sky light component (#25)
Simple subsurface shading model useful for foliage, ice etc. (#110)
General: * Removed the DX11 #ifdef from all shaders, except where we need to distinguish between "shader" and C++ code
Decal improvements (#158)
Renamed BOOLEAN shader macro to BOOL1 for consistency
Added pancaking for directional light shadows. Added an option to materials for vertex depth bias. (#206)
Fixes + unit test for decals (#180)
Various improvements for proc vertex color and volumes. (#116)
Some shader code cleanup.
Ran Clang Format on half of Foundation (up until "Logging" folder)
VSE: Declarations are only inserted once now