release-20.5
Editor does not store preferences and other settings anymore when in headless mode. This should hopefully fix that sometimes recent file lists and last open projects were reset.
Fixes + unit test for decals (#180)
Resaved all assets
Fixed Prefab reloading (#162)
Simple subsurface shading model useful for foliage, ice etc. (#110)
Added pancaking for directional light shadows. Added an option to materials for vertex depth bias. (#206)
Editor polishing (icons, menu focus, translations) (#131)
Optimized vertex data by using smaller formats for normals, tangents and texcoords (#196) Re-transform ALL meshes!
Renamed "Shared" folder to "Data". Renamed "Shared/Data" folder to "Data/Base".
* Added a command line mode to the EditorProcessor to open a project and transform all assets, then close * Added a Base data project * Added a workaround in the AssetCurator to not assert when some unclear asset state is encountered. Could not switch projects otherwise. Needs investigation. * Added a "Unit Test" that calls the asset processor to transform the base data assets automatically. Only run on Windows. * Reduced the MSE of the particles engine test, to see whether it succeds now.
Updated Test Data