release-20.2
* Deactivated Test Blocks that are impossible for modern compilers to generate code for * Added a new "Warning" output type to the test framework, to mark "skipped deactivated tests" even more prominently * Pulled in the Kraut Plugin for the GameEngine tests, to "fix" the RenderPipeline error Now everything is perfect.
* Updated test assets * Removed winmm.lib as dependency, it seems not needed and on uwp it is not supported anymore (??) * Changed XInput dependency to Xinputuap.lib which seems to be the most recent bullshit MS change and will probably break on CI
Added a new test project that creates an entire ezGameApplication in a test, lets it run and then does image comparison. This makes it easy to test complicated engine functionality. First test creates about 30.000 game objects and renders them for a few frames, then takes a screenshot.
Added a unit test for billboard particles
Use better texture for flare in lighting scene.
Updated Test Data