ms9
* Added a dedicated asset for cubemap textures * Need to duplicate some code, will clean that up later * Existing ezTextureAssets need a migration for two enum types: ezChannelMappingEnum -> ezTexture2DChannelMappingEnum ezTextureUsageEnum -> ezTexture2DUsageEnum Can be done manually (or with grepWin). I don't want to write a patch atm.
Fixed the TextureSample, it now uses a proper custom constant buffer. Also fixed an issue where resources could still be streamed in, while the engine was shutting down.
Renamed "Shared" folder to "Data". Renamed "Shared/Data" folder to "Data/Base".