dev
Added support for custom curves to animation clips (#1901)
Use Jolt heightfields shape as collider (#1903)
Debug Text and other improvements (#1305)
Replace test override folder with file suffix system (#1823)
Fixed that GameObject references couldn't be exposed as properties anymore (#1127)
New Linux CI Machine (#1584)
Cookie textures and light materials for spot lights (#1579)
More functions now use ezStringView rather than const char* (#870)
Vulkan window / swapchain fixes (#800)
Replaced CUSTOM_INTERPOLATOR_NAME with CopyCustomInterpolators function
Area Lights (#1908)
Mesh decals fixes and unit tests (#1966)
Nicer pattern material and more color changes (#791)
Integrated Kraut tree editing into EZ Kraut asset (#1873)
Added attraction particle behavior (#1877)
Several small fixes (#1710)
Fixed particle reference images
Various improvements (#1397)
Fix for particles stretching the wrong way (#1716)
Particle lighting (#1276)
Fixes for light visualizer, projectiles, gravity, particle move behavior
Added Expression Particle Behavior (#1884)
Particle System imrovements (#1741)
Particle fixes and improvements (#1931)
Inplace color gradient editing (#1742)
RmlUI debugger and gradient support (#1984)
Fix for building precompiled tools (#1878)
Integration of substance textures (#1072)
Non-destructive Brush Based Terrain System (#1962)
Added voxel functionality to Terrain System for volumetric editing (#1964)
Visual Script Compiler Refactoring (#1526)
Fix after visual script compiler refactoring (#1529)
Improved visual script variables (#1658)