/
redgpu
/
ezEngine
ОбзорДокументацияВойти
/
redgpu
/
ezEngine
Код
Запросы
0
Задачи
Вики
Пакеты
0
Релизы
0
Аналитика
Безопасность
ДокументацияПоддержка
Политика конфиденциальностиПользовательское соглашениеПолитика использования «cookies»Согласие субъекта персональных данных
2026 ©
ezEngine/
.../Base/Textures/
..
BlackWhiteGradient.ezColorGradientAsset

Data fixes (#1983)

месяц назад
BlueNoise.dds

* Added physically based camera parameter. * Made swapchain srgb again. * Better noise for dithering in tonemapper. * Build fixes.

10 лет назад
BlueNoise.ezTextureAsset

Data fixes (#1983)

месяц назад
DebugCubeMap.ezTextureCubeAsset

Moved State Machine Asset transform to engine process (#1253)

2 года назад
Flare.ezTextureAsset

Data fixes (#1983)

месяц назад
Flare.tga

* Added our own crappy flare texture instead of the quake3 one.

10 лет назад
Grid.ezTextureAsset

Data fixes (#1983)

месяц назад
Grid.png

Nicer pattern material and more color changes (#791)

4 года назад
Loading_D.dds

Various detail improvements (#1431)

2 года назад
MissingCubeMap.dds

-Added HDR Texture support to TexConv Tool. -Now using GPU based compression in TexConv tool if output format is supported by GPU compression. -SkyBoxComponent now uses a cubemap instead of 6 2D textures. -Added Stochastic Sampling of BRDFs sample. -Added support for loading .hdr files. -Added Swap to ezImage, ezDynamicArray and ezHybridArray -Fixed various format string issues. -Fixed memory leak in FileBrowserAttribute. -Added MissingCubeMap asset. Can be used as fall back as soon as a separate cube map texture asset is implemented on the engine side. -Added support for importing vertical cross, horizontal cross and spherical cube map images.

10 лет назад
MissingResource_D.dds

Various detail improvements (#1431)

2 года назад
NeutralNormal.ezTextureAsset

Data fixes (#1983)

месяц назад
NeutralNormal.tga

Added a neutral normal to all base materials.

10 лет назад
PerlinNoise.ezTextureAsset

Data fixes (#1983)

месяц назад
PerlinNoise.png

Greyscale PNG loading fix (#1859)

5 месяцев назад
Reference.ezTextureAsset

Data fixes (#1983)

месяц назад
Reference_D.dds

Various detail improvements (#1431)

2 года назад
SSAONoise.dds

* New SSAO algorithm which is 4 times faster and has much cleaner edges. The gradients are not as soft as in the old one though. * Fixed bug in memory consumption calculation for textures with mipmaps.

9 лет назад
Sky-license.txt

Added .gitattributes file to enforce consistent line-endings (#872)

3 года назад
Sky.ezTextureCubeAsset

Moved State Machine Asset transform to engine process (#1253)

2 года назад
Sky.jpg

Reduce texture size mode for TexConv (#1857)

5 месяцев назад
TestBricks_ao.tga

Optimized vertex data by using smaller formats for normals, tangents and texcoords (#196) Re-transform ALL meshes!

6 лет назад
TestBricks_normal.tga

Optimized vertex data by using smaller formats for normals, tangents and texcoords (#196) Re-transform ALL meshes!

6 лет назад
TestBricks_roughness.tga

Optimized vertex data by using smaller formats for normals, tangents and texcoords (#196) Re-transform ALL meshes!

6 лет назад
Vignetting.ezTextureAsset

Data fixes (#1983)

месяц назад
Vignetting.tga

* Added first Tonemapper implementation. Still WIP. * Removed depth stencil target from swapchain. * Added source render passes so other passes don't need logic if no input is connected. * Added debug names to DX11 textures, buffers and shaders.

10 лет назад