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ezEngine/
.../Shaders/PermutationVars/
..
BLEND_MODE.ezPermVar

Dithered transparency (#1419)

2 года назад
BLOOM_PASS_MODE.ezPermVar

Added .gitattributes file to enforce consistent line-endings (#872)

3 года назад
BLUR_DIRECTION.ezPermVar

Added .gitattributes file to enforce consistent line-endings (#872)

3 года назад
CAMERA_MODE.ezPermVar

Added .gitattributes file to enforce consistent line-endings (#872)

3 года назад
CLIP_SPACE_FLIPPED.ezPermVar

Vulkan support for shaders, index/vertex buffer and render pipelines (#578)

4 года назад
DISTRIBUTED_SSAO_GATHERING.ezPermVar

Added .gitattributes file to enforce consistent line-endings (#872)

3 года назад
FLIP_WINDING.ezPermVar

Added .gitattributes file to enforce consistent line-endings (#872)

3 года назад
FORWARD_PASS_WRITE_DEPTH.ezPermVar

* Fixed permutation vars in all shaders. * Some ground work for different decal modes.

9 лет назад
GIZMO_CONSTANT_SIZE.ezPermVar

* First pass of material and rendering refactoring. Still WIP so some things might be broken (e.g. gizmo highlighting). DELETE all cached ASSETS and SHADERS or strange errors might occur. * Optimized setting of shader permutation vars. Fixed a couple of bugs in ezRenderContext. * Refactoring gizmo and selection highlight rendering. * Removed mask textures from the sponza data and put the masks in the alpha channel of the diffuse texture.

10 лет назад
GIZMO_FACE_CAMERA.ezPermVar

Experimental translate gizmo now always faces the camera

5 лет назад
LSAO_DEPTH_COMPARE.ezPermVar

Added .gitattributes file to enforce consistent line-endings (#872)

3 года назад
LUT_MODE.ezPermVar

Color grading support (#193)

6 лет назад
MATERIAL_PREVIEW.ezPermVar

View additions

6 лет назад
MONOCHROME.ezPermVar

Cookie textures and light materials for spot lights (#1579)

год назад
MSAA.ezPermVar

Added .gitattributes file to enforce consistent line-endings (#872)

3 года назад
MSAA_SAMPLES.ezPermVar

Added .gitattributes file to enforce consistent line-endings (#872)

3 года назад
OCCLUDED_PASS.ezPermVar

Debug and gizmo rendering improvements (#1916)

3 месяца назад
PARTICLE_LIGHTING_MODE.ezPermVar

Particle lighting (#1276)

2 года назад
PARTICLE_QUAD_MODE.ezPermVar

Added .gitattributes file to enforce consistent line-endings (#872)

3 года назад
PARTICLE_RENDER_MODE.ezPermVar

Particle System imrovements (#1741)

8 месяцев назад
PARTICLE_TRAIL_POINTS.ezPermVar

Added .gitattributes file to enforce consistent line-endings (#872)

3 года назад
PREPARE_DEPTH.ezPermVar

* First pass of material and rendering refactoring. Still WIP so some things might be broken (e.g. gizmo highlighting). DELETE all cached ASSETS and SHADERS or strange errors might occur. * Optimized setting of shader permutation vars. Fixed a couple of bugs in ezRenderContext. * Refactoring gizmo and selection highlight rendering. * Removed mask textures from the sponza data and put the masks in the alpha channel of the diffuse texture.

10 лет назад
PRE_TRANSFORMED_VERTICES.ezPermVar

Added .gitattributes file to enforce consistent line-endings (#872)

3 года назад
RENDER_PASS.ezPermVar

Added .gitattributes file to enforce consistent line-endings (#872)

3 года назад
SHADING_MODE.ezPermVar

Added .gitattributes file to enforce consistent line-endings (#872)

3 года назад
SHADING_QUALITY.ezPermVar

* Permutation enum values need to start with enum name now, change by Jan. * Resaved all asset files.

9 лет назад
SHAPE_ICON.ezPermVar

New color design for the editor user interface (#1024)

3 года назад
TOPOLOGY.ezPermVar

RmlUi 6 integration (#1474)

2 года назад
TWO_SIDED.ezPermVar

Added .gitattributes file to enforce consistent line-endings (#872)

3 года назад
VERTEX_SKINNING.ezPermVar

Added .gitattributes file to enforce consistent line-endings (#872)

3 года назад