dev
Dithered transparency (#1419)
Added .gitattributes file to enforce consistent line-endings (#872)
Vulkan support for shaders, index/vertex buffer and render pipelines (#578)
* Fixed permutation vars in all shaders. * Some ground work for different decal modes.
* First pass of material and rendering refactoring. Still WIP so some things might be broken (e.g. gizmo highlighting). DELETE all cached ASSETS and SHADERS or strange errors might occur. * Optimized setting of shader permutation vars. Fixed a couple of bugs in ezRenderContext. * Refactoring gizmo and selection highlight rendering. * Removed mask textures from the sponza data and put the masks in the alpha channel of the diffuse texture.
Experimental translate gizmo now always faces the camera
Color grading support (#193)
View additions
Cookie textures and light materials for spot lights (#1579)
Debug and gizmo rendering improvements (#1916)
Particle lighting (#1276)
Particle System imrovements (#1741)
* Permutation enum values need to start with enum name now, change by Jan. * Resaved all asset files.
New color design for the editor user interface (#1024)
RmlUi 6 integration (#1474)