dev
Fixed #631: Changing an animated mesh or skeleton now updates animated mesh components
Sped up BreakableSlab setup in editor (#1600)
Made type accessor convenience functions accessible in derived classes + other fixes (#1473)
Fixed #1164: Made it easier to reflect resource handles (#1376)
Force Loading of Highest Quality Levels during Tests (#1545)
Format everything using clang-format (#267)
Migrate code to use Make* functions (#1022)
Made it easier to import static and animated meshes (#1542)
TaskSystem + ResourceManager refactor (#173)