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master
src/LinearMath/btDefaultMotionState.h
40 строк
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erwincoumans
Code-style consistency improvement:
24 сен 2018, 00:17
24 сен 2018, 00:17
ab8f169
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#ifndef BT_DEFAULT_MOTION_STATE_H #define BT_DEFAULT_MOTION_STATE_H #include "btMotionState.h" ///The btDefaultMotionState provides a common implementation to synchronize world transforms with offsets. ATTRIBUTE_ALIGNED16(struct) btDefaultMotionState : public btMotionState { btTransform m_graphicsWorldTrans; btTransform m_centerOfMassOffset; btTransform m_startWorldTrans; void* m_userPointer; BT_DECLARE_ALIGNED_ALLOCATOR(); btDefaultMotionState(const btTransform& startTrans = btTransform::getIdentity(), const btTransform& centerOfMassOffset = btTransform::getIdentity()) : m_graphicsWorldTrans(startTrans), m_centerOfMassOffset(centerOfMassOffset), m_startWorldTrans(startTrans), m_userPointer(0) { } ///synchronizes world transform from user to physics virtual void getWorldTransform(btTransform & centerOfMassWorldTrans) const { centerOfMassWorldTrans = m_graphicsWorldTrans * m_centerOfMassOffset.inverse(); } ///synchronizes world transform from physics to user ///Bullet only calls the update of worldtransform for active objects virtual void setWorldTransform(const btTransform& centerOfMassWorldTrans) { m_graphicsWorldTrans = centerOfMassWorldTrans * m_centerOfMassOffset; } }; #endif //BT_DEFAULT_MOTION_STATE_H